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Just a little more and 5.7.7 is Ready

🕑 Added 2021-08-12 03:04:41 +0000 UTC
Just a little more and 5.7.7 is Ready

Comments

C

Does anyone know how the HVY attack animations correspond with AMR Skysa numbering? I see several animations that skip some numbers and go to 10 (ex: skysa_power2hm1, skysa_power2hm2, skysa_power2hm3, skysa_power2hm10) so do I use that numbering system when renaming them for use with ABR? (ex: HVY1, HVY2, HVY3, HVY10). Any help would be appreciated! I've tried several combinations but I'm not sure if this is the issue or if its something else I'm overlooking for why only some of the power attacks play, not all.

I keep checking everyday for this update to come out 😩

ADRI

oooh this was supposed to be a surprise for skysa or vanilla users XD but yeah its best with abr but its standalone and can work with other combat/behavior mods

so will this eliminate the need for a flinch/stagger mod? that would be awesome

wow!!

Christian Bliem

Just joined the patreon, Impact seems fraking awesome, but a point of clarification. will it be a standalone mod, or a feature of ABR?

awesome^^

Kebab

Yep same issue here

AvatarV

Dang I really like this mod but I can’t seem to fix the left arm idle bug that I keep getting. I’m using non combat and combat idle and the left arm gets all wonky.

Strange i never had CTD with smooth combat anims

li heng

I hope Can put stagger separate from

Whooo almost there, I can't wait. And yeah I have figured it out, it was smooth combat non combat animations conflicting with ABR, causing crashes by trying to overlap grip switches. (Consequentially, where in the ABR folder structure would I put idles for my greatsword to use when it is being wielded alongside a spell or staff? Just the 1h sword stances?)

This looks like something out of a triple-A action game; you are phenomenal mate

So excited! Thanks again!!

Danovench Jean

@Thomas You can't have Skysa and ABR because they both modify behaviors so its one or the other. CGO should work with ABR-just take a look at the Gallery Images in some the post, they show you how to get it work properly. The rest of your Mods will work fine with ABR. He also lists it in this posts video.

Thomas Levy

Thank you for your hard work, I'm new here. I would like to know, which mods work well with ABR 5.7.5? The animation / movement mods that I use are: True directional movement Smooth cam TK dodge Movement behavior overhaul Jump behavior overhaul I can't get CGO to work with ABR, does it supposed to work? Would SkySA work? What spear mods work with ABR?

corvoassasin12

Ayy take your time bro, a burned out ADRI is definitely the last thing we all want. Keep up the good work!

Niko

I know I sound like a broken record but you never cease to amaze me. Definitely appreciate everything you've contributed to the community.

AvatarV

Hi Adri, Is there incompatibility with smooth non combat idle? I have notice a bug thats cause my left arm to be wonky. I can share pic but idk how to share it in here. When I disable this mod the idle is fine but when I turn it on it gets all weird.

Alexander Jackzentis

Are you gonna fix the bug that causes the magic idle and ignores the fact that there is a weapon in the right hand. Great mod by the way

Anderson Guimarães Maia

It's looking really good!

It’s still compatible with Inpa Sekiro Combat, right? I still love it with this mod!

ADRI

actually, the suicide and the 5.7.7 dont have much changes structurally regarding behaviors, only a few transition edits but as people mentioned there are ctds with the same behaviors so i do want to make a few checks with that before i can post it

ADRI

thanks for the support! and I also hope that no one would also think that I'm trying to threat anyone that I am suffering burn out or anything, I definitely am far from that, The whole process is really fun and receiving support for making improvements to the game is only really enouraging. Designing and creation of systems is fun, but yeah there is definitely frustration when multiple options are tested and nothing works out, I do experience the frustration at times but I know that there has to be a personal limit or structure I have to set so that frustration doesn't escalate, Also I hope no one stops from reporting or feels uncomfortable with reporting issues, at the end of the day, my works are simply unofficial edits of a game made by professionals who put limitations for multiple reasons, those edits I made while having interesting ideas isn't bound to be perfect at first, i accept this notion and am aware that i'm bound to see alot of reports, which is ultimately why i feel the smaller batches of progress is better than starting with a larger vision. The personal feeling of progress everytime and the ease to handle issues is just better over all again thanks for understanding!

Thank you for putting in the time and energy for this. It's great you recognize the reality of burnout and hope you can continue to maintain your passion and dedication. You've already put out such great content, so go at your own pace :)

C

I post a lot of bugs and issues, but I've been through burn out and I don't wish that anyone. I appreciate the mods and your work that's going into them.

mayconrf

Beautiful as always

Gaen El olvidado

Please when you upload the update put the suicide version too, I like that the npcs have the same attacks as me


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