Just a little more and 5.7.7 is Ready
🕑 Added 2021-08-12 03:04:41 +0000 UTCSo this is what I've been doing lately, if anyone is curious to the current progress so far. tons of testing, so I eventually get the output I want.
I cant speak for each and everyone of the modding setups but with the mods listed on the vid, the behavior has been tested and no crashes so far.
as for the reactions system, its in a place where It satisfies my need for the said feature, but without my own framework which is the SKSE events, its going to be quite limited compared to how i ultimately want it to be
I dont want to hype up and frustrate anyone so before release, its best if I mention what limitations there will be on 1.0 without an updated onhit framework or me creating my own
which is that killmoves dont play well with the reactions and is best if disabled, and I've tried all i can to weasel it through the behaviors, its just too stubborn i suppose, and i will have to resort to eventually making my own event,
but still, i have made the essential features i want which is reactions per hit, reactions changing per stance, per level and enemy hp
I'd like to brand the non-skse , pure behavior version to 1.0 rather than just defer it and create my own skse first without releasing anything as I definitely want to avoid burnout and I feel more relaxed and more accomplished by publishing progressive small updates.
anyways, i wont stop there, it'll definitely evolve over time as I learn more.
thanks everyone for the time!
Comments
C
Does anyone know how the HVY attack animations correspond with AMR Skysa numbering? I see several animations that skip some numbers and go to 10 (ex: skysa_power2hm1, skysa_power2hm2, skysa_power2hm3, skysa_power2hm10) so do I use that numbering system when renaming them for use with ABR? (ex: HVY1, HVY2, HVY3, HVY10). Any help would be appreciated! I've tried several combinations but I'm not sure if this is the issue or if its something else I'm overlooking for why only some of the power attacks play, not all.
I keep checking everyday for this update to come out 😩
ADRI
oooh this was supposed to be a surprise for skysa or vanilla users XD but yeah its best with abr but its standalone and can work with other combat/behavior mods
so will this eliminate the need for a flinch/stagger mod? that would be awesome
wow!!
Christian Bliem
Just joined the patreon, Impact seems fraking awesome, but a point of clarification. will it be a standalone mod, or a feature of ABR?
awesome^^
Kebab
Yep same issue here
AvatarV
Dang I really like this mod but I can’t seem to fix the left arm idle bug that I keep getting. I’m using non combat and combat idle and the left arm gets all wonky.
Strange i never had CTD with smooth combat anims
li heng
I hope Can put stagger separate from
Whooo almost there, I can't wait. And yeah I have figured it out, it was smooth combat non combat animations conflicting with ABR, causing crashes by trying to overlap grip switches. (Consequentially, where in the ABR folder structure would I put idles for my greatsword to use when it is being wielded alongside a spell or staff? Just the 1h sword stances?)
This looks like something out of a triple-A action game; you are phenomenal mate
So excited! Thanks again!!
Danovench Jean
@Thomas You can't have Skysa and ABR because they both modify behaviors so its one or the other. CGO should work with ABR-just take a look at the Gallery Images in some the post, they show you how to get it work properly. The rest of your Mods will work fine with ABR. He also lists it in this posts video.
Thomas Levy
Thank you for your hard work, I'm new here. I would like to know, which mods work well with ABR 5.7.5? The animation / movement mods that I use are: True directional movement Smooth cam TK dodge Movement behavior overhaul Jump behavior overhaul I can't get CGO to work with ABR, does it supposed to work? Would SkySA work? What spear mods work with ABR?
corvoassasin12
Ayy take your time bro, a burned out ADRI is definitely the last thing we all want. Keep up the good work!
Niko
I know I sound like a broken record but you never cease to amaze me. Definitely appreciate everything you've contributed to the community.
AvatarV
Hi Adri, Is there incompatibility with smooth non combat idle? I have notice a bug thats cause my left arm to be wonky. I can share pic but idk how to share it in here. When I disable this mod the idle is fine but when I turn it on it gets all weird.
Alexander Jackzentis
Are you gonna fix the bug that causes the magic idle and ignores the fact that there is a weapon in the right hand. Great mod by the way
Anderson Guimarães Maia
It's looking really good!
It’s still compatible with Inpa Sekiro Combat, right? I still love it with this mod!
ADRI
actually, the suicide and the 5.7.7 dont have much changes structurally regarding behaviors, only a few transition edits but as people mentioned there are ctds with the same behaviors so i do want to make a few checks with that before i can post it
ADRI
thanks for the support! and I also hope that no one would also think that I'm trying to threat anyone that I am suffering burn out or anything, I definitely am far from that, The whole process is really fun and receiving support for making improvements to the game is only really enouraging. Designing and creation of systems is fun, but yeah there is definitely frustration when multiple options are tested and nothing works out, I do experience the frustration at times but I know that there has to be a personal limit or structure I have to set so that frustration doesn't escalate, Also I hope no one stops from reporting or feels uncomfortable with reporting issues, at the end of the day, my works are simply unofficial edits of a game made by professionals who put limitations for multiple reasons, those edits I made while having interesting ideas isn't bound to be perfect at first, i accept this notion and am aware that i'm bound to see alot of reports, which is ultimately why i feel the smaller batches of progress is better than starting with a larger vision. The personal feeling of progress everytime and the ease to handle issues is just better over all again thanks for understanding!
Thank you for putting in the time and energy for this. It's great you recognize the reality of burnout and hope you can continue to maintain your passion and dedication. You've already put out such great content, so go at your own pace :)
C
I post a lot of bugs and issues, but I've been through burn out and I don't wish that anyone. I appreciate the mods and your work that's going into them.
mayconrf
Beautiful as always
Gaen El olvidado
Please when you upload the update put the suicide version too, I like that the npcs have the same attacks as me