mom can we have KCD at home?
🕑 Added 2021-08-27 14:20:38 +0000 UTCjust a little side project while waiting for some of the reviews on the play-tests of project impact, I tried to make a new FP combat-behavior revamp that relies on directional attacking and precision rather than spamming, currently, most of the behaviors are set but i wanna make a way to make the directional attacks necessary, this will be a drastic change to feel of the gameplay.
This is quite different from FP revo, this is also far from an FP version of ABR, the attack system is highly resembles kingdom come:deliverance though it won't be fully 1:1,
there will be a few adjustments as we're quite limited with our frameworks/resources, Hope y'all are excited!
Comments
Mathias
Sometimes if you are dual wielding with two different weapons, both of them will get stuck on the right hand side and can be fixed by zooming out to third person view.
Maybe you can make it so all this attacks count as directional heavy-attacks? This way it will utilise perk mods bonuses and make this useful.
Hell yes!
YES!!
Magic next...? ;) No rush
First-person getting some love!
Niko
Oh I definitely need this! If you happen to need beta testers I can sacrifice lots of hours to testing. xD
Jeffrey Croft
dead island melee combat vibes. This is amazing
Have you thought about assigning a different hotkey for energy attacks? I think this would make the combos more responsive, as holding down a mouse button causes the character to start the normal attack animation, which is broken to start the power attack animation.
Awesome to see yo uwork on this. Was excited with your FP mod. Why I subscribed.
Joel Fontana
This is why I have 0 regrets subscribing to your patreon. You do incredible work.
This project will support all weapons or only two handed? Looks really good
Kebab
holy ish this looks dope man
For all the awesome aminations and overhauls for third person that have come along recently, i have to admit - I still prefer playing in first person. In other words, this looks awesome!
ADRI
unless you replaced NPC animations, from movesets apart from the ones supported by AMR, all animations require hitframes coming from the animation itself, in the suicide version, NPCs will have thesame animation clips used by the player, so the hitframe requirements should be thesame
This looks really fun to play!
Adri please take a look at ABR 5.7.7. Suicide, attacks on NPCs don't have hit frames and they don't do anything to the player. Have a nice day.
mayconrf
Promising to say the very least. Awesome work as always!