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Telegraphed Creatures 1.1

🕑 Added 2021-10-18 21:38:41 +0000 UTC
Telegraphed Creatures 1.1

Comments

SaBBat69

Yes, same here. Looks like they move around sitting

Is this breaking canine walk animations for anyone else, or is it just me?

I believe there is already a Creature compat. patch on nexus for Nemesis tho? In the Ultimate name

what a fluffy boi, your game looks really good!

Sirgilly1

Given how long its been since nemesis has been updated, doubt they are going to finish it with creature which is a sham. ADRI time to be a hero and add it to your 100 projects :D

Makes a difference to fights, and saves me from breaking my keyboard - https://www.youtube.com/watch?v=wJZstxYG2rs

Anathena

I have the same issue.

ADRI

yup, right now, nemesis don't support creature patches, so you'll have to decide which behavior to use, there are other mods like UC that edits there behavior but they just really increase probability of power attacks and whatnot. the overwrite folder is last so it has the highest priority, usually, you can't go above that, which is why you can delete them so this mod wins against some conflicts

So... We just delete the overwrite files they generate?

Askarus

I did not come here for creature behavior. -- I watched the video -> Oh, that is cool. -> Now I'm here for creature behavior. You have my full support with whatever you do

Gil Correa

It seems like killmoves on wolves doesn't kill them. I did as instructed, deleted the conflict files of creature patch from ultimate combat. if you perform a killmove on the wolf it doesn't die and every time you hit it the killmove keeps playing. I have onhit and flinching as well. if anyone found a workaround it let me know. deactivating the mod solves the issue but I do wanna play with it. Thank you = )

*is hyped* And the day after I made a mod to disable animal combat. lmao

ADRI

that was and still kinda is the plan, and the implementation in the behaviors do that principle but it's actually quite tricky to separate clips, have a slowdown, identify when it should be cut and sped up again, werewolves alone have around 51 animation clips, and yeah they have clip names, but the tricky part is when they actually do those animations, so i had to play cat and mouse and guess which part of the clips can be cut and sped up, and yeah a lot of misses with this one for now, in the future we'll have way different methods, but currently, personally this was the best option for me to not experience any frustration with the creatures

Handsome Peasant

I feel like the wolves look just a *touch* floaty but the sphere and centurion look ***PERFECT*** with this little but of telegraphing. Amazing work as always.

Kebab

Fucking genius, but some attacks seem way too slow, ideally I think only the wind-up phase should be slow


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