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ABR 5.88 ; Optional Alt NPC Attacks; Optional Follower Attack Behaviors

🕑 Added 2021-11-07 05:09:33 +0000 UTC
ABR 5.88 ;  Optional Alt NPC Attacks; Optional Follower Attack Behaviors

Comments

William Bell

The player voice and weapon swing sound effects are missing during some of the weapon swings, mainly the double swing combo. Is this intended?

Smoothcam

Arturo Sosa

What camera mod or first-person mod are you using ?

help: the player does not move from the place when attacking. not using CGO. In AN edition 1.6.323

I report a potential problem, the animations of 1-handed weapons are exchanged with 2-handed , for example: the dagger performs the animation of the broadsword, while the broadsword performs the animation of the sword etc. EDIT: Jast my error, i see now that the key "Rigth Shift" change Grip and swap the animation! Sorry Grat job ^^!

after watching a bunch of videos I decided to jump in and have a look, I'm on AE of skyrim currently which I assume wont work with this. Trying to understand what will be needed for this once it can be ran though - not being on the nexus, i lose sight of whats required lol.

AKMontoya

Hello! I just recently subscribed to your Patreon because I saw how awesome your work is! I'm using ABR 5.88, Inquisitor 3.7 and Project Impact 1.31 and Vanguard 2.0. I have a little problem with the charged attacks. They don't seem to work. When I hold for a power attack, my character doesn't hold it and instead does a regular power attack. I used Nemesis, in case someone asks if I forgot. xD Has anyone encountered something like this before? Or am I missing something? Great mods overall! I'm loving how smooth and dynamic combat feels with all these mods combined! Keep up the great work!

Khenta

I just noticed this after doing some more testing. Whenever I hold dual wield attacks for more than 2 seconds, the animation loops from holding animation to regular stance then back into the holding animation. This doesn't happen with other weapons.

I dual wield concentration spell (flames) in left hand, sword in right hand. When I channel the concentration spell and try to attack with weapon at the same time, it does nothing. Then when I stop casting the spell and try to cast it again, it doesn't work. I have to perform swing with the weapon first, then the spell will start working again.

I'm thinking the same lmao

Hey does anyone know how to get standing power attacks to work? Everytime i do a power attack while standing still it turns into a forwards power attack.

^^ Same here been a issue lately

Daniel Shehovsov

^I have this too.

I had a problem in the previous version of ABR, that the Sword swing sounds doesn't appear on some of the power attacks. In the latest version this problem is still there. Any idea what's causing this?

There is no more after block attack? And also, should my character make regular right attack after charged attack? They both are from right to left and transition looks odd.

Khenta

Very nice! Everything seems to be working for me. Edit: Use RALT

BlazenMusic20

You're the best.... all of your releases are significant

Gil Correa

In regards to Inquisitor, since you mentioned: mages when casting charged spells like the beginner spells (the ones that lock them in the same position) they perform the casting animation but the spells don't come out. You see them with the hands pointing at you only xD. Hope there is a fix soon. Keep up the good work.

K Z

goddamn man, what sort of drugs are you on. You can't be pumping out content at this rate if you aren't on anything lmao

Need that DAR structure folder asap!

ADRI

check your CGO if it still has "data/Nemesis_Engine/mod/dscgo/1hm_behavior"

Daniel Mezentsev

I don't get it. I have installed everything: CGO, DAR, AMR, Better Powerattacks Control, ABR. All is activated in Nemesis but just NOT WORKING !

Askarus

That is intended AFAIK

MookyMilk Sims

same, I think it may just be the end of the animation playing on loop. I imagine it was literally made for active more offensive mages, or to make them look more aggressive so you're supposed to move around like how vanilla mages move around. My issue is I can't dual cast and neither can any NPC's. Does anyone else have this issue?

Dcads

You're a workaholic and thank you. I love Inquisitor, except when I cast a spell 5 or so times I ended up being able to literally fire the spell like a machine gun, until I moved. Not sure if that's my end or a bug or intentional?

ADRI

No, CGO isn't a requirement, you also don't need the stand-alone unarmed revamp on nexus. All attack behaviors are in this mod Just make sure to follow the guide on installation instructions section on discord if you want to use CGO with any of my mods though

No need for Combat Gameplay Overhaul?


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