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Project Impact and Poise Synergy ; News About Inquisitor , Minor Behavior mods(smooth locomotion transitions)

🕑 Added 2022-02-12 14:28:45 +0000 UTC
Project Impact and Poise Synergy ; News About Inquisitor , Minor Behavior mods(smooth locomotion transitions)

Comments

Kenbo69

A bit off topic, but how did you get SKYhud's compass UI with TrueHUD? Do you still have to use full SKYhud mod and just disable everything else from it?

Hellnhavoc

poise will be a great mod eventually. They have a harsh challenge of figuring out how to put a weight to every enemy. Can result in draugr being super easy to stun. I'm sure loki will figure it out. They do have a stop gap synthesis patch. Just be aware of it.

AvatarV

Gonna be trying this!

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StAldritch

could I use fliching mod any more? cause my human NPC did not have flinching animation after install this

ADRI

ABR should be last in the esp section for the underwater combat conditions not to experience conflicts. Also ABR should take top priority in nemesis as well but it doesnt really conflict since they edit different behavior branches

ADRI

ah I left it there for mods that may require OHAF like flinch if you wanna use that with Poise; but put the mod above Creature behavior Edits. CBE takes priority over that

Tafster

Project Impact II x Poise still has a Maxsu_OHAF_Config.ini file, is this supposed to be in there given that mod isn't required? It also overwrites Creature Behaviour Edits.

How should I position POISE, Project Impact II x Poise and ABR in the Nemesis load order?

Gil Correa

I'm very excited for inquisitor! Can't wait to try it!

Daniel Stephenson

Hi ADRI, really enjoy your work have to say. Quick question about PI. When I get staggered or knocked down all I need to do to cancel animation is roll out and i avoid all damage. I'm using tk dodge at the moment. Is it possible to be forced into staying in those staggered states? Or I just need will power and not click my dodge button haha.

ADRI Just wanna let you know that Skyrim Platform seems to be causing issues for a lot of people. Personally for me it would make my main menu have a giant missing meshes marker and the game would crash before any of the game options would load :((

ADRI

Ah sorry forgot to clarify, DBC requirement even for the OG version is so that npcs will avoid/get out of a staggerlock, the OG version is more frequent since there are more reactions than in POISE, here it's completely optional since Poise already regulates reactions anyway, personally tho I recommend it still so NPCs are still smarter The main poise mod is still needed btw but delete 0_master inside the folder so that you won't encounter issues, if you're really feeling lazy about it, that's kinda fine but you might encounter inconsistency. The poise stagger overhaul is what one of the mod's old versions is called, whatever it's called now, just locate 0_master on the main folder then inside Nemesis_engine,

StAldritch

So the DISTANCE BASED COMBAT is no longer needed?And Loki’s poise is his "poise-stagger overhaul"?


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