Standalone Underwater Combat for SkySA and Vanilla users
🕑 Added 2022-02-28 03:54:32 +0000 UTCHey guys, so I'm aware that there's quite a few that do not use ABR as a combat framework. So I separated underwater combat as a feature for those non-ABR users as well. You can string combos just like in ABR and for those that use DBC and synthesis patcher to enable aggressive swimming NPCs, you can have NPCs fight you underwater too.
NOTE: For those that already have and use ABR this is not necessary as this, and all of the features listed here is already on ABR.
This came as a request from some skysa users but you can also use this with vanilla if that's your preferred type of Combat.
Current features include:
-Chainable Combos
-Replaceable Animations
-(Through Synthesis patcher and DBC) NPC combat
For those that want to animate underwater combat, like ABR, SkySA and any rootmotion animation are simply fully animated animations without having to worry about blends.
Current Issues: Right now though, there is no way to unsheathe underwater, it's some weird restriction I can't seem to uplift as I can't find it anywhere on the CK or behavior yet. Planning to add those eventually though as soon as I find the fix.
Requirements:
-DAR
-AMR
-Nemesis
The nemesis patch name is "Standalone Underwater Combat" and the Nemesis code is "wtcbt"
Anyways, hope non-ABR users can enjoy these features too!
Comments
I get a CTD with this installed when I try to load a game or start a new one. I'm sure its an animation interaction but I can't figure out where. My game loads when I uninstall it and rematch nemesis without it.
do you have a rig for 1st? and if so can you release on modders rescoure
nice!!
Lusir30
i wonder when he will do air combat
Khenta
Thank you! Modularity is ultimate what I wanted when new features started to be integrated into the base mod.
What armor are you using on this video?
damn this is sick