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ABR 6.4 - Beta testing SKSE implementation + Underwater Combat

🕑 Added 2022-01-11 12:23:08 +0000 UTC
ABR 6.4 - Beta testing SKSE implementation + Underwater Combat

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After installing the new update 6,7 I can get Two-Handed power attacks to work, but one-handed and dagger power attacks are still vanilla, and left attack doesn't do anything other than blocking. Am I missing something??

kevin lee

I had a couple issues about ABR that I wanted to bring up, as no one Discord seems to have been able to help. Firstly, for some reason, versions 5.9.2 and 6.2 of ABR seem to break my game. Whenever I install them, Skyrim starts in the background and then immediately closes itself and I get a system error log. This happens even if I uninstall ABR completely, and the only way I can fix it is by purging my entire load order and redeploying it. Strangely, though, 5.7.8 and 6.4.3, with the exact same animation files and going through the exact same installation process, do not cause this problem. Any idea why this could be happening? Secondly, version 6.4.3 seems to have an issue for me where performing a heavy attack after a light attack will first play half of the next light attack animation before actually playing the heavy attack. This makes combat feel really jarring and I'm not sure how to fix it. This doesn't happen with 5.7.8, though. Any idea how to fix this? Thanks!

Please, can I play normally without Animation Motion Revolution, because I am on 2.0.17 and cannot install Animation Motion Revolution

So, is the most recent version of ABR work with AE, I cannot find anything saying one or the other

Erik Maxwell

Any chance for an MCM menu?

Thanks so much mate!!!!!

retrovertigo

I really hoped ABR will be the go to for combat mods. Features that i would like to see next is included dodge, parry/timed block etc. I know there are countless mods out there that features this but i really want to see Adri's take on these, considering how good ABR is

retrovertigo

grip switch like CGO? does that mean i can completely replace CGO? Does the new update would comes with dual wield block too?

Khenta

I've had a chance to test this and I enjoyed the changes! Underwater Combat is off to a nice start even with only have one set of animations. It does enable bows and crossbow to be used underwater, but their aiming animation twists in very odd directions. Power combo being configurable is great! Currently, I have it set to be my middle mouse button so I can keep all attacks on one hand. I think the default assignment for the F key may throw some people off. For me, its because I use True Directional Movement's lock-on setting that use F to target enemies and long press to switch to first person. My bot.ini settings ================ [GripSwitch] animEvent = bUseAltGrip key = 54 ;set the key to toggle gripswitch [AltAtk] animEvent = bUseAltAtk key = 56 ;set the key to toggle between charged and vanilla power attack behaviors [dedicatedEvent1] animEvent = attackPowerStartDualWield key = 258 ;set the key for the new heavy attack "alt_combo.hkx" behaviors [dedicatedEvent2] animEvent = staggerdodgestart key = 157 ;set the key for the project impact recovery behaviors ;https://www.creationkit.com/index.php?title=Input_Script ;powered by dTRY™ ==============

Khenta

Look under My Membership tab on the Patreon page (not on the feed).

Nenuk07

Where can I find your discord server?

Khenta

Thank you for listening! Can't wait to try this out.


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