Inquisitor V4 Behaviors
🕑 Added 2022-06-14 23:07:49 +0000 UTCThe Behavior update that changes Inquisitor to a framework is here!
Fully becoming a magic framework instead of having hardcoded spell hitframes/movement data/number of movesets.
Most of my animations have been carried over of course so it's usable out of the box.
Some new anims such as the staff anims for the right hand are included
To have a clearer idea on what it can do, Once you get this mod, Out of the box if you have your stances mod installed, switching stances changes the left hand magic movesets.
More will come ofcourse but right now my focus was the behaviors
Installation:
Works on AE or SE
1. Make sure you got DAR, AMR and Nemesis
2. Install this mod
3. Patch in Nemesis
For new guys, here's fundamentals article for Behavior mods, their requirements and how they are installed: https://www.skyrim-guild.com/fundamentals
For People who want to animate; here is the full Inquisitor Animation Guide: https://www.skyrim-guild.com/inquisitorguide
Comments
Opeyemi Akande
can NPCs use this too?
when Im using spells I cant move, how to change that?
RobinMX
i cant get the fluid shoots like your example video, im using MCo/adxp do you have another extra mod to shot like you example? i have a little delay with every shoot, also you have to shot right click and then left click in a loop?