Patrefans
isADRI from patreon
isADRI patreon

Upcoming Impactful Blocking Feature - 360 Blocking, DBC Behavior Update: NPC movement and attack animation speed adjustment, ABR 6.47 Heavy-Light Attack Combo Adjustment; Project Impact Balance Update

🕑 Added 2022-03-11 09:00:02 +0000 UTC
Upcoming Impactful Blocking Feature - 360 Blocking, DBC Behavior Update: NPC movement and attack animation speed adjustment, ABR 6.47 Heavy-Light Attack Combo Adjustment; Project Impact Balance Update

Comments

I hope to see a MCM meny where you can perhaps customize different aspects of the mods.

SuzanoSho

I have the Action Based Animation pack installed but still can't juggle anyone. Has this feature been dropped? I've noticed that I haven't seen anyone being juggled in quite some time, tbh, despite me mainly using a battleaxe and outleveling mostly every humanoid I fight by at least 70 levels...

Jurass007

I have the same problem..

ADRI

try remapping the grip switch key in the mod's SKSE folder, there should be an ini there, you might have pressed the grip switch key while it was active, if you want to disable it, just map it to a key you'll never use

ADRI

I only did the balance for Standalone PI currently, since PI has humanoid enemies react every time they get hit so more Special annotations to trigger NPC blocking and counter was necessary; As for Poise X PI, Since NPCs don't react immediately, so less counter chances were really better, Although I definitely will update that to have thesame counter chances if enough users want it. The synergy and the standalone are two separate projects basically so I have to re-do the project again for the Poise Synergy version. As for the animations, just put the animation pack below PIxPoise, it'll overwrite all the animations of the the synergy version and you can have the diversity of new reactions based on weapon type

Himitsu Steelwinter

Not sure why but with the update the buttons for grip change and power attack style change don't work at all. Tried changing to different buttons but same thing. Tried on a brand new game and fresh Nemesis install.

For those that are using Loki's POISE - Stagger Overhaul, what will be the actions required for this Project Impact 2.67 update? I'm using Project Impact II x POISE currently. Do I assume that PI 2.67 is compatible and has synergy with POISE, and delete PI 2 x POISE and download PI 2.67? OR do I keep PI 2 x POISE and install PI 2.67 together?

DFireWind008

In the version 6.43 I noticed that sometimes the weapons switched from 2h to 1h grip and viceversa have some weird stuff, for example, the power attack of the other grip wasn't well configured (I was able to skate during the power attack), or the first heavy attack was playing their original grip heavy attack instead the alternate grip (for example, 2h weapons plays their original grip 1st heavy attack instead the 1h 1st heavy attack. I was wondering if somebody else noticed it or if in this version has been fixed.

dude,i hope you fix the parry or backstab bug.while i using ABR 6.47and parry or backstab,i will freeze after parry or backstab enemies.

Skyler Bueckert

Interestingly, it was actually racemenu that was causing the issues. Reinstalled it which fixed the issue.

ADRI

did it crash on launch? crash on a certain scenario? crash when you loaded a save? crash when you get hit? crash after a point where a certain animation is playing? Answering this question seems tough without further info, so I can only really give you the general guidelines: -Check where you installed your mod, and if the directory/path name is too long, if so, you can delete or lessen some of the folders with "-----" - Using Skyrim Platform 2.5, make sure SP you installed isn't reported to have any problems - Check your netscript framework folder, and check possible cause, if you see anything along the lines of AMR or DAR, make sure to update either - Test out the animation pack and simply overwrite PI. - delete the nemesis cache, if your path with nemesis is already excluded in your windows defender, remove that from exclusions and re-add again. - make sure it's above and doesnt take priority over ABR, project impact's esp can also be anywhere except below ABR - if all that fails, try to delete 0_master inside Pi folder, nemesis_engine > mod >neymar > 0_master if your game works then that's on the latest edit which may have a faulty behavior extraction, but that seems doubtful since the mod has been thoroughly tested. Anyways try any of those and let me know the result

Skyler Bueckert

I seem to be getting CTDs after updating. Did a clean install through Nemesis.

pptrain

does this version of PI also synergize with Poise?

ADRI

none of my mods really require it, like you can use it without SP and you wont crash and still have the main features, but for PI, the enemy counter reaction system Needs SP to trigger, there are other ways for them to counter but it'll happen much less. If you really can't use SP right now tho, then it's best to just use 1.32 like what you're doing and let's wait for the SP devs to optimize SP further

Does this still require Skyrim Platform? I had to downgrade to PI 1.32 after SP kept hammering my cpu causing my game to lose 10-20 frames as well as stuttering…


More Creators