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At the doorstep of the lion's roar! March 2022 Update

🕑 Added 2022-02-28 14:05:04 +0000 UTC
At the doorstep of the lion's roar! March 2022 Update
At the doorstep of the lion's roar! March 2022 Update
At the doorstep of the lion's roar! March 2022 Update
At the doorstep of the lion's roar! March 2022 Update

Comments

Whim Widget

Art and posting progress! Planning progress! Engine progress! All forms of progress are as good and valuable as each other. Honestly, conveying UI and GUI interactions is quite a thing, and unique RPG flows are almost ALL UI interactions. Even at its best, using only words to try to convey visual information on how things connect and flow isn't ideal. It'd be very tricky for people to follow along. Storyboarding this was a great approach, and a common professional approach for defining and sharing plans of UI interactions (which can get pretty convoluted with branches, and also have the aims of each interaction ideally of the documented between picutre words). The gameplay flow seems like it could be really interesting too. So many ways it could be taken. From what's shown though, health protects the rest of the team, stamina enables more frequent and harder hitting moves for a turn.Wonder how the characters stats and skills will be distributed. Wonder how and when stamina would replenish. Wonder what selection of non-attack options/skills they'd have. Guess we'll have to wait and see.


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