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Poll: Boss Fight

🕑 Added 2017-12-17 18:07:16 +0000 UTC

Comments

Proxxie

There will definitely be "don't stand in the bad" parts in later fights :) And I am debating the idea of 'heroic' difficulty, but I'm not really sure what the reward should be. I was kinda thinking about having a special boss and maybe ending if you'd done hard stuff during the game, but I'm not sure yet.

Eesh maybe I'll just post the long winded stuff to the tfgamessite forum for the game, formatting is not patreon's strong suit.

Hmm, messages get weird after a certain # of characters so I'll just add the rest in another reply. As far as the difficulty discussion, it did feel somewhat easy but I don't think I'm a good judge of character as I've been playing on "Path of The Damned" sorts of difficulties lately. I wonder if there'd be a way to have harder fights for better/different outcomes but that seems like way too much work for an option the majority of people wouldn't even use. Maybe optional "hardcore" stuff for power gamers after everything has been done up? I dunno, honestly no one is truly going to be happy with game difficulties, let alone the majority of people so I wouldn't sweat it too much.

I liked it, as Brendan said the mid fight event changed up the normal "have pc block, Ana attack and heal as needed" routine. The sort of thing that might really make it feel more like WoW raiding by having to actively stay out of the red/fire (oh how I miss Wrath and my warrior pre-changes with the subsequent expansions).

Listen, you need to make us break down in tears and cry. My favorite RPG game series of all time is Shin Megami Tensei, and I clench my bum every time I play it.

Proxxie

I tested it without the boost or any of 0.3's items - it was sort of hard, but still doable. I think I'll avoid making stat boosting events optional in the future.

Ver Greeneyes

I think the dungeon could definitely do with a difficulty boost, for the moving flames too (you can just sort of run through most of the rooms without hiding behind rocks more than once). One thing to beware of is that I think the quest with the soldier unit is optional and gives you a pretty significant stat boost - I haven't tried the boss without doing that quest but I imagine you don't want it to become impossible.

Proxxie

You mean a recollection room for H-scenes? I'd kinda like to do that, but I'd have to figure out how to deal with H-scene variations.

Proxxie

Yes, a health bar might be a good addition.

By the way, are you going to introduce an Orb of Memories anytime soon? Would be interesting to have Ana take a peek in the MC's. ;)

Brendan O'Donnell

Well the separated phases did change up the dynamic from just "select attack unless healing's necessary or that one skill is charged", but it still did wind up dragging on a bit. I personally would have at least preferred some sort of indicator of just how much damage was needed to finish everything.

Remember, porn game, not game porn! Make it more difficult for meeeeeeee~

Proxxie

Yeah, I wanted to make it more difficult, but I remembered the outcry over the last dungeon, which I thought was pretty easy. If i'd had easy modes ready at launch, I probably would have, but I figured it'd be cruel to make it hard if I didn't.

I liked the concept, but proxxie-boy, the boss was too easy! I expected an epic fight... are you sure you didn't turn on easy mode for everyone accidentally?

DarkEve

Makes sense to me. Looking forward to what you'll cook up next! :)

Proxxie

Ah, good point. I won't be using experience levels - player advancement will come through events and equipment. The logic being that I can only tightly tune difficulty if I know about how powerful players will be. Unlimited levels screw that up, and they also encourage grinding (which I don't want to encourage or require).

DarkEve

Question: are you planning on implementing experience and levels? Or is it going to be based on quests completed like HR training the guards? I think the latter is easier to contor the difficulty with but I am interested in hearing your thoughts. Thanks again!


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