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Development Journal 1/14

🕑 Added 2018-01-14 17:06:01 +0000 UTC

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Proxxie

Default asset resolution is fixed in MV. You could get around that by making a lot of your own assets, but that's an enormous amount of work. Enough that if you were thinking about doing that, you should probably just use another engine. Overall resolution can be changed easily in MV, but I very specifically chose to use the default one, for two main reasons. The first has to do with (artistic) composition, and the second has to do with the closer and more intimate feel of the game experience. To answer your question, no, parallax mapping doesn’t change anything about the underlying engine. It just puts a (potentially) nicer face on it.

OhioOkie

I really enjoy the writing as it is light, playful, interesting and grammar and spelling is good. Some games the plot line is good but the writing is bad, but not yours. Both are good. I would like to have larger screen areas for RPGs and higher resolution for more detailed sprites. I guess from reading all the comments MV works but increases memory size needs. Question, using parallax maps does it the allow vector movement using a mouse or is it still, left-right, up-down movements? I have a suggestion for a book where one could get ideas for your virtual reality game. It is more how an real thinking AI might use VR to conduit it's own social experiment. The book is an older sci-fi called The Andromeda Strain. There is no VR but the AI conducts social experiments on people world wide. But the AI in your game may use our two heroes to learn about human responses. But at this time I think I see where your game is going where the hero's are lost jumping from one VR game to another. But it does seem the AI in that game can learn from the heroes like in the town with the soldiers.

Proxxie

I hadn't even considered how it would affect changing the map later. Yes, it would make it considerably more difficult in most cases.

Ah that's really cool, had no idea RPG Maker could get so involved (I knew writing and plot were hard when I tried RPGM 3 back on the PS2 as a kid... #BlunderYears). I've actually been messing around with GIMP as I've had way too much free time, editing teh naughtyz so this looks fun to learn.  Anyways, makes sense to wait on it either way, doing the work now then having to change it all when you need to edit a map or change it entirely wouldn't be very much fun or efficient.


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