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0.7 Retrospective

🕑 Added 2019-02-05 02:05:13 +0000 UTC
0.7 Retrospective

Comments

Proxxie

I won't be revisiting past content (except for rewriting Chickens vs Frogs to make it less prone to breaking). There's a bunch of things I'd change if I were redoing the game, but I decided a while back that I'll just have to accept its imperfections (except for bugs!). I *may* tighten up the intro sequence at some point just because it's so important, but other than that I'm going to leave old stuff alone. I agree that 0.7 is a good bit more difficult. That's the biggest reason I decided to tweak its easy mode (mostly to make it easier). It's also the reason I wanted to make sure everyone knew about 'em. I figure a lot more people will be using it this time around. BTW, the best strategy I'm aware of on the 'wave encounter' is to use bombs to block choke points, which lets you control the flow of monsters.

I liked 0.7, had alot more fun than I thought I would, although I think I found it more challenging than most. Took me like an hour to get through the dungeon. The optional part with the monster waves in particular I ended up just giving up on - so I guess I'll never know what reward that gives you. Are you going to go back and look at some of the earlier content to bring it up to par with this? I feel like if someones playing the game for the first time, this dungeon is a massive difficulty spike, and it might be good to bring up the the whole game to it's level.

OhioOkie

I found 0.7 nice. After few attempts and figuring out the timing for the boss, the module was very doable for me. How to get to the H-scene it wasn't apparent how to get there, especially that number of times to repeat getting the coffee was different for all the paths. ... The only thing I would recommend is that the player needs to do something in the city besides getting the coffee before sleeping. But that would have required much more programming and content.


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