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Character View Test Build

🕑 Added 2019-12-14 03:33:44 +0000 UTC

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kazer

Hey, looks like the nwjs 0.43.3 works better for me, f2 shows webgl mode as well. I did also increase open file limit (ulimit -Sn 65536) since it looks like open file limit is too small for Chromium in some cases (opening local files). I'll continue testing.

Nart

I will test this now :) Linux version webgl... testing windows version cant test the windows version as it "error messages" and pressing f2 or any other key wont help, this is includes running windows 10 in vmbox and running the game there, it instant crashes, however all the older versions work with wine/ proton, however I never got the Linux version to work, however I will boot ubuntu 18 and test there too to be sure.

Proxxie

At this point I'm just trying to confirm that lack of WebGL support is you guys' problem. I think it *probably* is, but I'd like to make sure. The easiest way to confirm this is to open the last version of TPE you were able to play and press 'F2'. This will bring up an FPS meter in the top left corner that should also say "WebGL mode" or "Canvas mode". If possible, I'd like to know which of those two it reads.

Nart

I am using the mesa, but I could try the AMD proprietary drivers on Ubunutu 18.04 on my second install, that i mostly use for rendering in Blender with Open CL and such.

Proxxie

Yep, I saw that. Looks like support is spottiest on Linux. Are you using the AMD proprietary drivers?

kazer

It looks like bunch of WebGL drivers are blacklisted in Chromium (which the nwjs uses), there's long description in "BlacklistsAndWhitelists" in WebGL wiki about what is supported/not supported. AMD proprietary driver should work apparently..

Proxxie

If this is the issue I *might* be able to write something that will only enable the lighting if WebGL is supported. Worst case I suppose I could release a separate version with the plugin disabled. But I think it really adds to the experience, so I definitely want it enabled for the default version of the game.

Proxxie

I think this is related to WebGL support. The lighting plugin I added seems to require it. The game normally runs using WebGL, but it has a fallback if your system doesn't support it. Please open the last version of the game you were able to play and press 'F2'. You should see a FPS meter that will also tell you how it's rendering. Does it say 'WebGL mode' or something else? This looks like it would mostly be an issue with Linux. Are you guys running the proprietary AMD drivers for your video card, or are you running default/open source ones? Please visit https://get.webgl.org/ in Chrome or a Chromium-based browser and tell me if you see a spinning cube.

kazer

Solution: 1: get nwjs 0.43.1 2: copy it over existing 3: copy swiftshaders/*.so to main game dir (where nw is also) 4: add --enable-webl and --ignore-gpu-blacklist to chromium-args in package.json Edit: spoke too soon, that only fixes the blendModes part for me, there's black screen and audio only after main menu..

Nart

AMD also downloading the Linux version now and testing. The linux version starts but crashes with Fatal error in , line 0 # Failed to create ICU number format, are ICU data files missing? # ==== C stack trace =============================== 1: ?? 2: v8::internal::NumberFormat::InitializeNumberFormat(v8::internal::Isolate*, v8::internal::Handle, v8::internal::Handle, v8::internal::Handle) 3: v8::internal::Runtime_CreateNumberFormat(int, v8::internal::Object**, v8::internal::Isolate*) 4: ??

kazer

AMD Radeon. I'm not certain but looking at forums it happen if pixijs is out of date? (if (typeof PIXI.BLEND_MODES != 'undefined') in KhasAdvancedLighting.js) Javascript hurts my head so I don't know further than that.. x_x

Proxxie

For those of you having the 'blendModes' type error, what video card are you using?

Proxxie

I think this error is related to the new lighting plugin I'm using, but it's strange that only Linux users seem to be reporting it so far.

Proxxie

I've just added a Linux version of the test build. Could you see if you still have problems with that?

Simpleten

If the game view feature is too much work I won't personally miss it. It would need to be way more interactive for me to actually enjoy its presence (changing expressions and moving/reacting to action or combat) and I understand that would be a ridiculous amount of work for something so minor. I'd scrap it or leave it as is for now. I don't think its worth the amount of time it would take to make it polished.

Nart

also running windows 10 in a virtual machine I get the same error as running it with wine or any other "emulator"

Nart

Also get this ContextResult::kFatalFailure: fail_if_major_perf_caveat + swiftshader tested via Lutris and TypeError: Cannot read property 'blendModes' of undefined "TypeError: Cannot read property 'blendModes' of undefined" will have to test this in a virtual machine, had no problems running 0.8 on linux though.

kazer

Windows version with nwjs, Wine does not handle RPG Maker MV games at all.

OhioOkie

I like the game view. Just wanted to point out a small inconsistency as game view was implemented.

Proxxie

How are you playing it? Are you using the Windows version with Wine? Running it directly with nwjs?

kazer

I'm getting "TypeError: Cannot read property 'blendModes' of undefined" on Linux (Debian)

Proxxie

I can definitely see how the image would be distracting. I'm not terribly fond of the 'game view' feature, but since I'd already done all the work for it, I figured I'd let you guys see it (and see for yourselves if you like it.)

Proxxie

The portals that connect to one another? They should work. Are they not for you?

Mystery

Does the portal in the Oracle's temple work?

OhioOkie

I restarted the game. The first thing I noticed the picture of Alex and the small walk about Avatar have different color hair. It isn't a big deal but a bit distracting.


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