Patrefans
proxxie from patreon
proxxie patreon

Game Design, Part 1

🕑 Added 2019-10-14 22:46:24 +0000 UTC

Comments

Proxxie

Don't worry, I'm not going to backtrack and change stuff that already exists. I'm just trying to make sure it evolves in a way I'm happier with in the future.

OhioOkie

I agree with you and Simpleton on the game design. I find games where a scene is repeatable for grinding or other purposes that doesn't evolve the interaction between the npc and the player a bit boring. Yes your games is has a strong VN character to it. If you do add definite branches for the main plot line, please begin from where you have already programmed.

Proxxie

I'm really not a fan of visual novels. I just don't like the experience. I think you're right that The Proteus Effect has become a kinda-sorta visual novel, but this was never my intent. In fact, it's actively against my intent. The reason things have gone this way is because of mistakes I made in thinking about the game's design. I'm trying to find ways to rectify that.

Simpleten

Yeah, I love what you've done with the game. But considering how much the game depends on your writing, it wouldn't be an overstatement to say that you in effect use the RPG elements to fill the space in what would be primarily a visual novel game in its absence. This is by no means an issue, Persona does this to great effect. But if you want to give people more of what they came for, know that the characters, humor, (and pornography) are key, and the rest is just dressing to saturate the world with a meaningful backdrop. It's important in making the game have particular feel. That is to say, making it feel like a lived world with secondary tasks as opposed to simply a narrative stream to experience. But what's necessary for this backdrop to feel meaningful as opposed to slapdash isn't as large as what it might be in a game that is primarily an rpg experience.


More Creators