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We're Gonna Need a Bigger Pole

🕑 Added 2020-06-21 13:49:49 +0000 UTC
We're Gonna Need a Bigger Pole

Comments

Simpleten

By non party turns do you mean like turns the environment takes or something? Like a turn where a landslide or weather effect happens, or like a cheering crown throws stuff at people? Edit: Oh wait I see, you mean like speed/initiative based turn orders.

Proxxie

'Non-party turns' is one of the things I'm considering! I'm also toying with a 'boost point' idea - a separate resource you can use to temporarily power-up your existing skills. I'll have to check that other stuff out. I've not yet played any of the Persona games, but I noticed Persona 4 just came out for PC, so I picked it up since I loved Catherine.

kazer

Games with most interesting turn-based combat also have some learning curve associated with them (meaning they can get challenging). For example, Bravely Default and Octopath Traveler have game mechanics to have two turns in a row and then sit one out or stun for a set of turns. Also in many games it is not "party turn" and "enemy turn" but different enemies can have their turns quicker or later based on their stats. Persona 5 has interesting things as well but that depends more on the skills you get by merging personas. I've seen some tactical RPG -style (SRPG) combat with RPG Maker too (character positions and movement) but that will likely mean a lot of work too (not that the others weren't demanding, just on a different level). There's a lot of ways to implement combat but mainly it comes down to how much resources there are for the implementation..

Giles Corey

That boss art looks awesome. I'm glad more enemies are getting cooler looking custom renders. That and the skill animations really will make a huge difference in how visually interesting the combat is. And the better designed enemies you have the more weighty the world feels. Walking around hitting quickly made art and default monsters can make the world seems a little slapdash and thin. Although I personally don't mind the pixelated enemies so much because they at least match the PC's. And feel free to drop in and say hi even if you aren't over any particular hump, I was excited when you said we would hear more from you, even just saying "I'm currently on X" would be great.


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