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0.10 Plans

🕑 Added 2020-11-30 01:29:08 +0000 UTC

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Proxxie

That would require me to basically create a game engine from scratch. There's a whole ton of stuff RPG Maker does, like displaying/animating/moving sprites, handling text windows, the game interface, the basic mechanics of combat, setting up the data structures required to store this info, etc etc. On my end, RPG Maker is like an IDE that then compiles its representation of the game into an nw.js application. It would be a huge amount of work to recreate all that. And I'm sure there's a whole ton of performance optimizations they've figured out that I wouldn't know. Don't worry too much, though. The conversion project isn't *that* bad. The data structures MV and MZ use are almost identical. If you didn't use any plugins, you could literally just drop your MV data into an MZ project and it would work fine. I just need to remap a lot of plugin-related stuff, since the plugins I'm using in MZ are slightly different.

Isaac Dansicker

As a thought, did you consider going pure NW.js? Since that's the tech behind MV, that should lower level off effort. Are there assets or libraries you are using that are RPG Maker specific?

Simpleten

Glad to hear you're planning on setting aside next update for game improvements instead of trying to tackle them and too many new additions at once. I'm curious about the new sex scene of as well of course.


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