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Bugs

🕑 Added 2022-06-08 06:29:05 +0000 UTC

Comments

Kazuma Skultum

Take your time. Your game is amazingly fun and engaging and that is thanks to your passion for the project, and I certainly appreciate your effort to keep us in the loop. Good luck with the coding issues.

Proxxie

Think I might have just now, but I don’t want to say for sure yet. Basically, I created a class to hold information about the portals, and an important function checks to see if what I’m passing it is an instance of that class. When a room is set up they are. But when loading from a save they aren’t, they’re just objects that have all the same properties as that class, but aren’t actual instances of it. Hence why some things still work, but others don’t. Trying to fix it now. I might also add something to make the portals visible when they’re projected onto the rear of a block. (The top of the block covers it as is.) I didn’t worry about it when making the mechanic because it’s usually clear from the context that there’s one there, but in the final level it may not be clear. I anticipate a lot of complaints about the final puzzle level being too hard, so I want to make sure there aren’t any shortcomings in the way mechanics are implemented that make it harder than it should be. I can’t really make it easier without redesigning the whole thing from scratch. And I actually do think it’s a pretty cool puzzle, it’s just fairly challenging.

Skyler_darkwolf

Dang, hope you can figure it out.


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