Overhaul 03 - Simp's Vivid Preset
🕑 Added 2021-08-12 01:31:07 +0000 UTC[Download ReShade 4.9.1] and [Download Vivid Preset]
This has been a long time in the making. A ReShade preset created for use with my GraphicsRules Overhaul! No depth based effects in the preset means no turning off edge smoothing (which the SGR file enhances). I've tested in all worlds at all times of day and I’m finally happy with it!
The Sims 4 is washed out, colors all have a green tint and contrast isn’t enough! The main idea of Vivid is to open up color and tonal range to have more variation! Allowing colors to come out that were hardly visible before. And creating more contrast by having darker darks and lighter lights. Coupled with some vibrance and saturation gives the game a fresh new look. Making everything more vivid!
LIMITED TIME CHALLENGE WINNERS!

@acidlure - view the original Twitter post

@realKatverse - view the original Twitter post

@MissyHissySims3 - view the original Twitter post

@Waffle_64 - view the original Twitter post

@MalinDesigns - view the original Twitter post

@MoxHollow - view the original Twitter post

@SummerrPlays - view the original Twitter post

@AmyzingSims - view the original Twitter post

@ReenaDelenyel - view the original Twitter post
View all the entries on Twitter at #simpsvivid
Built using ReShade 4.9.1 with a bunch of fancy shaders. Makes days brighter. Makes nights darker. Overhauls color and tonal balance. Adds saturation in all the right places. Make sunrises/sunsets look amazing! All without washing out the user interface and with minimal performance impact!
What does it do?
- Temporal Anti Aliasing - adds motion blur for fluid movement and reduces shimmering! Can toggle off with Ctrl + B
- ColorMask - shaders between BeforeColorMask and AfterColorMask will only affect shadows and highlights
- Monocular Cues - adds fake depth/shading without needing access to the depth buffer. It’s very subtle but makes shadows more prominent. Can toggle off with Shift + B
- ColorLab - expands color range
- Tonemap - bleaches the scene and strips the green tint
- ColorBalance - tuning colours in Shadows, Midtones and Highlights
- LumaFade - like ColorMask, shaders between LumaFade_Start and LumaFade_End will target dark parts
- SaturationLimiter -removes saturation from the dark parts
- LiftGammaGain - darkens dark parts and expands tonal range
- Deband - fixes color stepping in dark parts of the scene
- LumaFade2 - like Lumafade, shaders between LumaFade_Start and LumaFade_End will target light parts
- Deband_2 - fixes color stepping in light parts
- Colourfulness - adds some saturation to light parts
- WhitePointFixer - lightens light parts and expands tonal range
- ColorMatrix - controls the amount of RGB saturation per Red, Green and Blue channels
- Deband_End - a subtle pass of debanding to try catch color stepping that got missed
- WhitePointFixer2 - clears up whites after all the color and tonal balance
- Vibrance - expands the color range quite
- Amoebae_LUT - includes Amoebae's Full Bloom MultiLUT to use like Instagram filters. With 66 different options! Perfect for setting moods/vibes on top of the all the enhancements. A special thank you to @amoebae for letting me include this!
The 3 debanding shaders can use around 5fps. They can toggle off using Alt + B. Debanding fixes color stepping which is most noticeable in the sky. Instead of a smooth gradient you can see notches in the colour. If you need the FPS then disable debadning. It will have no impact on the color and tone tweaks.
The shaders and textures required to run the preset are in the download. All the shaders start with simp. In case you have versions of the shaders for other presets. It won’t conflict with legacy shaders causing duplicates. And it makes for easy install for people new to reshade. NONE of the shaders are mine, all credit goes to the relevant creators. Details are available per shader when viewing the code. The only edits I made to shaders were the file names, the namespaces and the technique names. I have also duplicated some shaders to allow for more than one pass of the same shader! Not all the shaders included in the download are in this preset!
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Installing the Preset:
- Download the .zip by clicking the link at the top or bottom of this post
- Open the .zip to view it's contents
- simps_Vivid.ini needs to go into your Bin folder
- All the files from the Shaders folder need to go into Bin > reshade-shaders > Shaders
- All the files from the Textures folder need to go into Bin > reshade-shaders > Textures
If you need help installing ReShade and the preset, I have a simple video tutorial here
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[Download Vivid Preset]
Comments
Doowy
Wow, you are very kind! :) Thank you!
Simp4Sims
I can look into it, the custom shaders should just exist as default ReShade shaders from other creators. But the settings would need to be reapplied — I’ll take a look and see what I can do
Doowy
Hi again! I would love to try this preset, but I use Gshade. :( Is it possible that you can make this for Gshade? Also, I've tried converting the preset but, you seem to use custom shaders that start with "simp" and only about 4 of the shaders convert over to Gshade. The rest didn't work. Anyway, you don't have to create it for Gshade of course , but that would be awesome. :)