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The Milk of Inhuman Kindness Introspective ( + Porn Game Design Thoughts)

🕑 Added 2020-07-07 16:55:23 +0000 UTC

Comments

Pangolin

Yeah, that for sure, and aftermath-wise things like characters ending up dead or even just (and I'm aware this will sound a bit childish) characters ending up sad. :D I don't think your epilogues have featured that kind of stuff. All totally personal preference, of course. And even so, obviously "not hot to me from hypnosmut point of view" doesn't mean "bad writing"! Sometimes consequences are bound to pile up, especially in longer stories.

Carol J.

Ahhh, less the aftermath of the main story itself and more kind of breaking the fourth wall to say "you are also a bad person for liking this, because it's fucked up." Well, I try to avoid that, too! I was just kinda worried that one of my evergreen habits was spoiling part of my stories for you.

Pangolin

Not that I recall, no! My bad, I worded that part kinda strongly while at the same not stating clearly what I was referring to (the comment was already getting pretty long). I meant the kind of stuff where the reality of ”mind control would be super messed up in real life” hits in a dark and depressing way. Definitely wasn't meant as a slam on epilogues in general, though I can see how first part of that paragraph was sort of phrased that way!

Carol J.

That fourth paragraph is kind of interesting to me, because I always try to include a little epilogue at the end of my stories! Typically it's short and more of a wrap-up after the sex scene ends, but I wonder if it's ever soured the experience for you!

Pangolin

Oh, looking over my post, I just realized - I swear I didn't put in "knight/detective/superhero" to evoke Batman! :o I was just listing "types of determined protagonist dudes with a cause". Edit: Ooo, but that gave me another idea for a GG bonus pairing suggestion!

Pangolin

(Warning, wall of text incoming. :D) The tangent was actually the bit that that was the most interesting to me (not that the game-related musings were <i>uninteresting</i>, I just don't know enough to comment on those except to say ”Wow, sure seems to have been a lot of work in many ways I hadn’t even considered! As probably was obvious from my comments on the first MoIK release, I assumed you had some magical easy-to-use VN maker and the main issues with any follow-ups would be with commissioning art and the complexity of the story tree, rather than literal programming, not to mention drawing the UI elements from scratch!”) But like I said, I know basically nothing about that stuff. So let’s head on to the tangent, which is the point of my comment, while the point of your post, addressed above in my comment, was to me a mere tangent! Ahem: Personally I do find mind control stories way hotter when there are real stakes (cheating/homewrecking, theft/robbery, espionage, converting a determined enemy like a knight/detective/superhero/etc.) rather than just seduction with a bit of extra spice. Maybe because it gives a "realistic" reason why mind control needs to be used, rather than traditional seduction, and it also makes the whole process more back-and-forth, since the "hero" has a reason to resist. That being said, when it comes to ”stories with stakes” I’m also very much NOT into reading an epilogue about the fallout once the story hits its climax and the stakes are lost (whether it’s heartbreak, financial/professional ruin or actual physical harm to the protagonist or others). I see the stories as fantasies that don’t need a ”crash” part - mentioning it in passing during the seduction can be hot, but describing it in detail once it’s happened will usually sour the experience. Anyway, regardless of what I just said about stakes, I gotta add that consensual courtship with hypnokink thrown in for spice is often truly great as well - for example, <i>Chi Chi Chi House</i> was FUCKING AMAZING.


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