Testing alternative ways to produce sprites
🕑 Added 2024-01-25 18:48:04 +0000 UTCRecently, I am trying to study solutions to have better rpg maker "sprites" to use. Koikatsu is a powerful tool so I've been trying to set things in a way to make it act as a sort of a sprite renderer. Not without difficulties, the process is slow even if I found methods to speed this up slightly, out of the rendering side of things.
I was pretty surprised myself when I put together all those walking poses and tested it in a game map, the result seems quite good, which is promising.
In this footage here you can see one of those test sprites having a quick stroll on a default engine map and show how it animates. What do you think of the result?
Is a sprite made in this way looking good? Is it fitting well with its surrounding environment or clashes too much from it?
Please let me know.
Comments
Dovah
Left a response on discord. I absolutely love your work but not sure it fits the background
BobTheBox
To be honest, the detailed sprite clashes with the pixely environment and the shown animations look a bit stiff.
ImpactGoemon
Well, here are my thoughts. The sprite on its own looks really good, indeed. But I also think that it looks way too different from the usual RPG Maker assets. However, I think the new design lends itself pretty well to add giantesses into the RPG Maker environments because the new sprites seem to be able to have more details.