Version 0.2 Release
🕑 Added 2020-05-01 04:00:58 +0000 UTCOk, it's now or never, right? I have a hundred things to clean up in this, but that will happen in the weeks to come. Like, shit, I totally bit off more than I could chew, let me tell you.
Changelog:
- Additional stats have been added for turn-based combat (base attack, magic attack, defense, m def, speed, evasion, accuracy, luck, crit chance). These are based on your level and your base stats (strength, endurance, intelligence, agility, magic).
- Old school turn-based combat has been implemented (still extremely rough around the edges).
- Quests are available at the adventure guild.
- Adventure guild requirements have been loosened (previously required two physical titles, now requires only one).
- Inventory has been added (available in your bedroom for now). This same screen also shows your battle stats and exp level.
- Palace story content has been added (access by finding the statue, guard house, and potion shop clues, then waiting a day).
- You can now kill the chicken, but he's pretty strong, and the story content related to him is currently absent (coming soon).
- Corrected random images popping up in Lani's night scene.
- Corrected a few labeling mistakes in the god and temple leveling code.
Known Issues:
- Stacking inventory items (monster drops right now), do not accurately display their quantity.
- Since effect animations are absent from the battle system right now, it feels very choppy.
- Balancing monster difficulty will be an ongoing thing.
- There's still a ton of polish needed for all of the new elements in the game. If you see an error message, do please let me know, but it's probably related to sprite animations/attack skill animations, and if you click 'ignore' it should continue on with the game with no more problems.
Downloads (mirrors coming in the morning):
Windows: Download (mirror, mirror)
Mac: Download (mirror, mirror)
Android: Download (mirror, mirror)
Chromebook: Download
Comments
Paul Bonner
Yeah, you have to die the first time you meet the chicken (for story purposes). As more content is added, the fight will be less impossible in later lives (armor, for example), and that's coming shortly. In fact, if you somehow manage to win the actual fight in your first playthrough, I still have it kill you. I'm glad you enjoy the art and hope you learn to love/hate the chicken in time.
Michael Mondrup
But your Char are cool. and i will see more from Bess and Lani, nice girls
Michael Mondrup
I Think
Michael Mondrup
You cant runaway or Win that fight
Michael Mondrup
The Fight with the Not Chicking are not fair when you have nothing from the start