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Devlog #25 Skills and Combat Overhaul

🕑 Added 2023-04-19 19:03:42 +0000 UTC
Devlog #25 Skills and Combat Overhaul

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Lyaruil

From the sound of it, you probably could do with some kind of level scaling, that scales the player to their level and for the mobs of equal level. For example - a player at level 1 should have 100 stat points, split 25% in each stat. Which will be overkill for mobs of an equal level. Then you just scale down to that base stat mix. So say a player has 300 str, 200 agi and end and 100 int. Scaled down, this would be 38 strength, 25 agi and end and 13 int (both str and int are scaled up). You could also give a exp boost if the player has more stats then the level allows - though might be OP with title leveling boosts.


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