Weekly Roundup 223 - Wall Trap Encounter in Unity
🕑 Added 2025-03-28 15:13:00 +0000 UTCHi everyone!
Hope you've had a great week! I've been plugging away at the Wall Trap encounter so let me show you how it's gone:
1: What's New?
Did a few steps towards the wall encounter this week. Including:
Adding some extra art assets for different tickle and tease tools for the Bindmancer. Like other encounters I want to randomize what you see her in peril with a little so you get a few variations.
Exported the .PSB to unity and rigged it. Look at all those manip bones!

Started to animate it. We've got a cute wiggle going on! I know the lighting isn't great right now, I need to tweak that! And it's not animating at the moment because this is just recorded in unity, not in-game yet where multiple animations line up.
But yes! As you can see we got her wiggling! :D
2: What's Next:
Next week is more time in Unity working hard on improving the animation and starting to think about and design the gameplay logic for this encounter!
Comments
Steelsnowy
the little fluffy saw lloks sooo devilish nice
george
I like the gag add on, the hysterical look from the drawing still might be my favorite though :3
Kochi, Dignity Thief
I wonder what kind of hazard will cause this