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Let's vote, guys.

🕑 Added 2023-10-16 15:44:34 +0000 UTC

Comments

Neon Web

Exactly, buddy! Therefore, an interesting battle depends on the level of interest in the storyline).

Neon Web

Yes, protracted and obsessive battles are 100% not for this genre. This mainly occurs in games because it is for example in games like Final Fantasy and therefore a new developer does the same thing in his game (+ the game becomes longer for nothing). But these genres are different and the idea of these games is different. I totally understand that, mate. This won't happen in my game. As for the puzzles... that's a different story. Mostly people want more puzzles and (I quote) "Stupid and sudden 'Game Over'". I agree with this and to be honest, for many players such puzzles are very simple. I always focus on logic, and now the game has a Quest Journal, where you can always read what needs to be done. But you still need to read the dialogues).

Blorpagneis

100% behind the decision to have battles be related to story/hand crafted only instead of grinding like you said. I think thats a really good choice :D.

rgdagk12

Definitely here for big amounts of content to explore; that said, I do not care for tedious gameplay elements like drawn out battles, puzzles that are convoluted, etc.


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