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Cards of Gluttony Dev Log #16 [26/05/2024]

🕑 Added 2024-05-26 08:00:06 +0000 UTC

Comments

Oak Fells

For sure! I very much expected there to be *many* more clothing options by now, but unfortunately other aspects of the game have been taking up all of my time. There are already a few work-in-progress sprites I have from the past that I halted in favor of finishing up other work, so it's really just a matter of me finding the time for them.

Miles

This is kind of a pointless thing to request, but it'd be great if we could get some more player clothing variation! Maybe even some acquired through story like is done with Darwin and his hat. Though, I do understand how much time goes into making every sprite for those. Nevertheless, love how the game is coming along! The new minigame looks super fun and I can't wait to hear the music in game. Very patiently waiting to play more :)

Eric G

Take care of yourself first, thanks for answering ! :)

Oak Fells

I was originally expecting sometime next month, but unfortunately I caught something last week and have been bedridden since, so it might even get be as far as July depending on when I'll recover.

Eric G

Do you have any idea of When the new version will be ready ? :)

Oak Fells

Thank you for the very detailed breakdown of the dynamic music! Glad to hear it is able to come across this way!

Oak Fells

The music already has two variations depending on day and evening (with no music at night), although it is just the same song with different arrangements. So far the options are: 1. different music depending on time of year, for example different music for each half of the year. 2. different music depending on Wgt of the player.

Eric G

The music is awesome !! Congrats !

chris d

I do like the new music. One thing I do like about the classic battle music is its change depending on the status of one or both characters. It starts out at a leisurely pace, with both men sizing each other up, with its plodding bassline, only to grow faster and more aggressive as things go on. Finally, in the last stages of the fight, there is that howling sax which seems to indicate both danger and lust. It's indeed very "horny" in two sense of the word! Usually at that point one of the guys is naked or nearly so, a few shreds of clothing clinging to his swollen frame, a worried expression on his face. If it is you in this predicament, your opponent's dialogue usually shows that he is very aroused. And then that final, cymbal crash once one of you reaches the breaking point, followed by silence. The music goes from foreplay to climax.

Guybee

I love the new minigame idea, those are my sorta puzzles, a nice addition to the minigames! Also yes the store clerk! So exciting!! Also checked over the music and I like it, I already liked the original so a step-up for a boss fight is fitting and easy to like as well <3

Richy

Love the new monogames, can't wait to get to try them out! Hang in there and good luck with the studying!

McFrenchy

Interesting new minigames! The music for the boss battle, as a variation of the main battle song, is very good I think. I really like the main battle song to begin with, it's fully appropriate for the purpose IMO. But for the overworld theme yeah some variation would do good... no immediate great idea though, it could be a different music for each part of the day (day, evening, night - although I think at night there's no music already just sound effects? so just 1 for the day and 1 for the evening?)

hehey

brilliant!can't wait for the next version, looking forward to being able to support the Chinese option, for non-native English speakers, can't understand the plot direction


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