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Cards of Gluttony Dev Log #17 [26/07/2024]

🕑 Added 2024-07-26 14:00:24 +0000 UTC
Cards of Gluttony Dev Log #17 [26/07/2024]
Cards of Gluttony Dev Log #17 [26/07/2024]

Comments

Uruso

It's not sad for me, it's a very excited soon! =D

McFrenchy

Me this week https://images.app.goo.gl/GppAWuzBpMAoRDFj6

Uruso

Update week WOOOOOOOOOO! Color me excited! <3

Eric G

Thanks !! You can use a mix of baking soda, soft soap and water. It will make a natural spray with repellent effect :). You can fill it in a recycle spray bottle to recycle your actual sprite ! Thanks again !

Oak Fells

I definitely wouldn't mind changing that if you have any ideas! I just needed to come up with a third gimmick so that there were three tools in total, but admittedly I don't do a whole lot of gardening myself so I couldn't come up with anything myself.

Eric G

Thanks for that ! About the bugspray, is that a possibility to add something more natural ? Sorry for that haha, but in my garden I refuse to use things like that haha. I hope im not rude or anything !

dudeconnoisseur

One sided battles could be... Slanted Battles? Ambushes? I feel like something very simple and easy to understand would work best, since this is only gonna show up in tutorials, lol

Avalet

So excited about the update! And I am personally really looking forward for a continuation of Ikem's plotline. I am not sure if you have anything specific planned for him, but as an idea, I think it would be interesting to see him go on a bulk and gain some weight "naturally". Then, for some reason the player has cake/protein shake or something that Russel has made, Ikem sees it and asks if he can have some, and then he interprets the weight gain as the player attacking him and then you battle Ikem. I also have a head canon that he gets really hungry and has a big appetite when he is at a heavier weight, so maybe he then gains even more weight even though he is trying to lose it, and we have a repetition of the shower scene, where we help him wash some places he can't reach because of his weight... (maybe this part is only because I really like the ex-jock trope). As I said before, this is just an idea. If you had something already planned for Ikem, I'm sure I'll enjoy it too and I am really looking forward to it! And if you don't use this for Ikem, maybe you can use something like this for other characters? It is something I have been thinking about these days, after reading that you want to avoid characters attacking the player out of nowhere, hope it can give you some inspiration 😬

Polarcle

I've just had a brainwave on the name: Corpulent Corruption. It works both ways, those without the fattening think they've always been that way when attacked by a Fattener and also gain greedier traits (demonstrated by Norman with the pub MQ), and it would also serve for a potential corruption pathway for the player if they abuse this mechanic on regular people, or just being reprimanded for abusing your position in the Stout Group.

McFrenchy

For the one sided battles one adjective to use could be Helpless? Or just civilian battles? Easy enough?

McFrenchy

I'm always super excited to read these, thanks for sharing your detailed process and thoughts! A couple of thoughts I got when reading. First, I never realised while playing that characters were agressive or attacking for no reason. I guess I accepted it quite easily as this is a game about "fighting" (with cards). They all seemed to have realistic reasons (being drunk, being deeply miserable, really wanting that sheadbeast...). Well all except for Russell, whose personality changes very fast. Anyway, I just wanted to say I wouldn't worry too much about it. On the narrative side of things there's soooo many things to explore. Like how the fattening came to be, learning more about the stout group, developing an "anti" stout group... Although branching is a lot of work and is not strictly essential, I would imagine over the long term a game where you can choose being on the "good" side of things in the stout group, or on the "corrupt" side trying to fatten everyone for your own pleasure, with as someone mentioned you being excluded, and if you continue the stout group fighting against you. But that's more of a long term vision 😅 I also hope that the new minigames won't delay the weight loss process compared to going to the gym and running. I agree more variety outside of the cards battles will be welcome, but I also would not want it to take longer to lose the weight gained after a fight, since the fights are still the main narrative driver. At least losing the first 10-20 weights, while it's fine if it takes a lot longer to lose the last 10-20, as it makes the battles more spicy to start at a heavier weight, but they get very difficult or near impossible if you start above 40. Lastly, I'm very excited about that farm/pig barn image 👀 Being kidnapped, fed and fattened? 👀

Polarcle

All sounds really promising! I think having more events than just battles will also help avoid the game from feeling too repetitive, or causing tedious gameplay when the fights occur rapidly in succession. A good example is with earlier builds when you want to explore all storylines, but it ends up with you staying way up on the weight, which can hinder progress a little, or force you to use the gym and park run exclusively to slim down enough for the next set of fights. This was remedied with the removal of the forced time limit (no saving but can continue to play), but will still give us more to do and experience. I’m not saying I don’t enjoy the game (quite the contrary in fact), but the variety will be a welcome addition, and can lend itself to spreading MQ out a little as well as offering items that increase the weight loss aspect or crafting more powerful cards to end fights a bit more effectively. The interactions between characters have been great, and I really can’t wait to see how Ted develops after losing a fattening match. Maybe Russell and his fattening magic in food can be used as a plot point and encounter type. Like the player needs to be careful to avoid hostile characters who are trying to take down the Stout Group by spiking their food or drink with the magic. Or the player utilises Russell’s food as a way of extracting information out of hostiles, but you need to not overdo it or you miss out on key information (a character becomes too embarrassed or pissed off at what you do to them to cough up information). Branching plotlines are definitely going to be hard to manage, but it would be interesting if there was a potential corruption route where the player could end up on a bad guy path. This could stem from abusing their powers with one-sided battles (Forceful Fattenings maybe? Growing Gluttony? not sure how to name it, but alliteration for the English text could be good) on civilians. You could fall in with the wrong crowd, end up getting kicked out of SG and have a pathway that leads the story in the villain’s direction. Wrote more than I meant to, but I came up with ideas as I typed this haha. Really love the game so far, it’s a compelling game that lends itself well to the world of gaining, so can’t wait for more once the update’s ready. Keep up the excellent work!

Cameron Doucette

Babe, wake up, a new Oak Fells development log just dropped. Thank you for your continued work on this project- your dedication to your craft is evident!

Julian Wren

Hmmm. One sided battles could be Chub Attacks Belly Ambush Mystery Fattenings Fat Play Growth Barrage Nah this is really hard to come up with a name lol


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