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Cards of Gluttony Dev Log #19 [26/10/2024]

🕑 Added 2024-10-26 22:23:26 +0000 UTC
Cards of Gluttony Dev Log #19 [26/10/2024]
Cards of Gluttony Dev Log #19 [26/10/2024]
Cards of Gluttony Dev Log #19 [26/10/2024]

Comments

Callum Price

Mate this game is sooooooooo good. I am absolutely HOOKED- looking forward to the day I can make Gordon as fat as I dream about him being 🤤

needsmoretigers

YESSSSSSSSS WE'RE MAKING IKEM FAT BABYYYYYYY WOOOOOOOOO

Oak Fells

Thank you for the feedback! I'll probably end up removing the progress bar, as it seems to be misleading people into thinking they're supposed to be able to consistently clear the entire board every time. In reality, filling up the progress bar is meant to be more of a tiny bonus for a rare occurrence. You're right about the gym passes! The option is there more so to keep things a bit more flexible. For example, if one needs to go to the gym, but doesn't have enough money to buy the monthly, they can still pay only 2¤ to get in! That being said, it's a pretty old design from early on in the game, so I might revisit how it works in the future.

Leo Fairmane

I'm looking forward to seeing the fruits of your labor, more clothes is always fun to play with customization and the like :) After having played the game a ton of times to try and see all the content before I hit the wall that stops me, I do have some feedback on the minigames and systems, though. For one, the foraging game makes it almost impossible to correctly guess where the blocks are, and you only increase your progress in the skill or.... towards some reward or something (I never got the bar to max out) if you get all the blocks. I think that either listing all the filled squares in a row/column, or having any discovered block count towards progress (or heck, both) would be a better payout for that minigame, otherwise I feel like I'm always struggling or left with one undiscovered single block. Also for the gym.... I did the math, and there's basically no difference between the monthly and daily pass. Since we're limited to going to the gym every three days, on average that's twice a week, and although you save a little bit of money, you don't really save anything with the gym pass, and that goes double for if you are going every week with Ikem and Beau since you can only go once a week with each of them on specified days, because you can only go twice each week.

Felipe

love the new clothes mechanic, I'm a sucker for new customization options. And rampage looks like it'd be great for lower weight with the extra energy

Pout

Now I realized why I kept re-buying clothes, lol. Hoping we get an option of mid-size clothing that can fit for most of the Wgt range. Love all the work you put into this!

Joe

I'm really digging the new menu and new clothes. It's also cool that you're streamline the coding of the game. It'll be interesting to see how things change from older versions.

Load of Bull

Ikem content let's fucking GOOOOO

M. Anthony Horne-Williams

So here for this!!! I was just playing again yesterday, wishing that there were more clothing options and colors to play around with to make replays feel a little different and more fresh. Not to mention that more freedom to customize my character’s appearance allows me to see a little more of myself in him. Super excited for more scenes/dialogue with Ikem. It’s been so long, but I’m sure it’s worth the wait! Always excited for your updates. Enhanced/smoother UI is always welcome, so thank you for continuing to home your skills and applying them to this project. Can’t wait for your next release! 😊

Musclemage

Here for some Ikem love! I appreciate the character paper-doll features. I'm glad my playthrough goal of maintaining clothes integrity won't be wasted. Though if Ikem expands on his role as tailor I'd be interested in exploding out of clothes for his sake.


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