Build 1.2.6 Updates
🕑 Added 2021-02-08 04:44:02 +0000 UTCDesign:
1. Added some flavor when crushing and walking:
- Civilians stumble before getting crushed making it easier to crush them.
- Walking close to civilians and cars causes them to lift in the air. Civilians will fall over due to the shake; they will crawl for a while before getting back up and running.
- This will get even better once I add stomping variations 😉
2. Essence (still not official name) can be collected when destroying civilians.
Essence: Is the source of power that allows the giantess to grow. It is collected from the suffering of others, which in return gives her strength. More about Essence will be available in future lore updates.
3. Temporarily changed the way civilians spawn:
I didn’t like the way civilians were spawning, as it was hard to interact with them. I changed the logic to randomly spawn within a radius. Once I implement a global particle system to simulate a chaotic city (using 2d sprites of civilians running), the civilians will spawn whenever a particle is close enough to interact with.
Technical stuffs:
1. Implemented dynamic navigation system so no matter wherever you are on the map, AI will be able to know where they are.
2. Bug fixes: civilian will no longer get crushed when giantess is stationary (Thanks for pointing that out Severing ) :)
3. Blood splatter no longer appear on top of the foot and when other civilians walk over it.
Comments
SirShrinkums
Just added growth in 1.3.6 (Literally hours ago). Still needs a lot of work though :)
efreitor Sroul
wait a sec! Can she grow?
alexser007
Of course and most Important, Quality of it :)
SirShrinkums
I have plans for all of this. All in due time sir :)
SirShrinkums
comin right up!
alexser007
Amazing game, I love it. I wish this game add Menu, more characters, clothes and more.
This is amazing! The fall animations are really good I'd love to see more (perhaps more effortless, more sexy) crushing animations Keep up the great work!
SirShrinkums
There is a category on the page called “controls”. They should be there. I’ll implement the binding list in game when I start working on UI. Also possibly create button customization.
SirShrinkums
Great ideas! I haven’t implemented any of the UI yet. As for more control over selection, I will implement an aim offset where you can freely choose what to focus on.
SirShrinkums
There will be more than three, each with there unique back story
SirShrinkums
This is her smallest height. I haven’t implemented the growth system yet.
songpeng
cool update, where can I get the key mapping?
SkyDelete
Good news everyone! Can you add a Crushed/Stomped/Thrown/Vored People/Cars counter in the next update? Ideally with a score for combos and saving results, and a table of records :) And limit the total number of people to something like 1000? I would also like to be able to control the target selection, for example holding down the Ctrl switches to another type of objects civilians/cars/soldiers/military vehicles.
Has the female giant grown up or grown up?
Expect the butt function to crush the villain, and switch the three female giants. I support you. Good design
support! come on. Hard work!