Radious Total War Mod - Warhammer 3 - Updated 24.06.2022
🕑 Added 2022-06-24 18:41:36 +0000 UTCHello Everyone, Team Radious here!
It is update time today, and it is going just as planned. Everything we are presenting to you today we have only included after first carefully thinking, calculating, designing, examining, cross-examining, drawing, re-drawing our plans and then double and triple crossing each other during the working stage (do not ask). Regardless of how we got here though, we are now happy to announce the newest set of roster additions for everybody’s favourite straight talker, Tzeentch. Blessed with an additional eye or two (or five) and plotting constantly, these cunning warriors will gladly kill all your enemies for you and then each other, as long as it is a part of your constantly changing plan (or counterplan). The full details of this update, as usual, are available in the changelog below.
This update also contains two new variants for the Ogre Slaughtermaster Lord - Death and Heavens! Despite being subtypes of pre-existing vanilla Slaughtermasters, our Lords come equipped with a custom line of red skills and custom models, to add a little bit of variety to your caster roster while you are busy chopping up your enemies into pieces small enough to put into stew. You can find the full changelog for this update below
We hope that you are going to enjoy the latest content that we have prepared for you in this update! And now we all must go and lay down a little bit, since we are now feeling too good. It must be something in the air… Wait, why are you so green?
Yours,
Team Radious
Changelog:
· Complete changelog can be found here - https://steamcommunity.com/workshop/filedetails/discussion/2791750313/3272436223680943588/
- Various balance changes across all factions,
- Unit rebalancing – Tzeentch,
- Recruitment changes – Tzeentch,
- Building effect changes – Tzeentch,
- Garrison overhaul – Tzeentch,
- Improved stats of all Giant units + increased their speed,
- Balance changes to various building effects,
- Balance changes to various Cathay infantry high tier units,
- Balance changes tol Kislev techs and skills – Infantry Melee Defence reduced.
- Various bug fixes,
- Several text corrections,
- Updated Building Progression Icons Mod to latest version,
- Updated Unique Faction UI mod to latest version,
- Updated Greater Daemon Variety Reskin to latest version,
- Added two new subtypes to the Ogre Slaughtermaster lord – Heavens and Death,
- The skill dump is now clearly labelled as such,
- Small balance changes to our custom lords and their skills,
- Added support of the new custom lords to the 4 and 3 skill points per level submods, as well as the insane difficulty submod,
Special Thanks
To Theakrus, Jop, GunKing, Lingling and 海豹子 for permission to use some of their Tzeentch custom parts and textures.
Sixth Warhammer III Content Update - Get ready for Change!
Roster Expansion for Tzeentch (23 new units):
Mod now has exactly 465 custom units - Factions Covered - All WH1 + WH2 + Kislev, Cathay, Ogre Kingdoms, Khorne, Slaanesh and Tzeentch. Last remaining is Nurgle!
- Marauders of Tzeentch (Shields)
- Marauders of Tzeentch (Great Weapons)
- Marauders of Tzeentch (Dual Weapons)
- Marauders of Tzeentch (Spears)
- Riders of Tzeentch
- Initiates of Tzeentch (Shields)
- Initiates of Tzeentch (Great Weapons)
- Initiates of Tzeentch (Halberds)
- Initiates of Tzeentch (Dual Weapons)
- Mounted Initiates of Tzeentch
- Knights of Tzeentch (Lances)
- Warp Stalkers
- Chosen Knights of Tzeentch (Lances)
- Chosen Knights of Tzeentch (Swords)
- Chaos Warriors of Tzeentch (Shields)
- Chaos Warriors of Tzeentch (Halberds)
- Chaos Warriors of Tzeentch (Great Weapons)
- Aspiring Champions of Tzeentch (Shields)
- Aspiring Champions of Tzeentch (Great Weapons)
- Aspiring Champions of Tzeentch (Glaives)
- Chosen of Tzeentch (Shields)
- Chosen of Tzeentch (Great Swords)
- Chosen of Tzeentch (Halberds)
If you have any issues/crashes etc:
1. Avoid using any mods not created by our team if you are not 100% sure about compatibility, always best to ask us directly first on our social media/discord etc.,
2. Make sure you have no mods or mod remains in your Data folder of the game.
3. Make sure your game is always updated to latest Live build. Do NOT use any beta builds! Avoid beta tabs in steam game settings/properties entirely, there should be always selected - no beta participation. If you have anything else there you asking for big troubles.
4. Unsubscribe from all of your mods. Then, go to your Steam\Steamapps\Workshop\Content folder and delete the 1142710 folder. Resubscribe to your mods and start the launcher to let it download everything again. Try launching the game.
5. If the above step doesn’t work, go to C:\Users(Your Username)\AppData\Roaming. Back up your saves from The Creative Assembly folder there, and then delete the whole folder. Cloud saves will not be affected. Start the game.
6. Verify game cache.
7. Use KMM launcher.
Supporting Team Radious:
If you like our work, our mods and what we do, please consider supporting us via Patreon here - https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious
We have released mods for multiple TW games (Shogun 2, Rome 2, Attila, Warhammer 1, Warhammer 2, Thrones of Britannia, Three Kingdoms, Troy and Warhammer 3) and this requires us to sacrifice even more time and resources to make sure that we maintain our quality.
Have fun with our mods and creations! Thank you for supporting our work, none of that would be possible without you!
Yours,
Team Radious