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Legacy of Hestia - R10

🕑 Added 2021-12-24 20:32:19 +0000 UTC

Comments

Winterfire

It is the most used, do you have any other host in mind? If so, suggest it and I will be using it for future uploads.

WarLord Vs ManTop

is mega the only way to download?

Eric Loken

Ah, I think in all my current runs I have visited 7 in all of them, so I will just have to remember to avoid those until the correct time. Thanks for the update. Was thinking of a new run as I seem to have missed some of the gallery pictures in the main quest line though, somehow, so it should work fine for if and when I do that.

Winterfire

I believe I have used the trap function there (Spawns as many mobs as possible for said floor), figured that the spawn rate for the killer ants was high enough to have at least a killer ant there... Guess not. In future I will write a function to have a specific number of mobs spawn, and exchange it with the currently used one. -edit- Such function would also allow me to spawn more than 3-4, even for floor 7.

Boyzilla

"Oh no, she's surrounded by killer ants!" *Two Purple Moths and Killer Bunny* Me: ? *Kills them.* "After defeating the Killer Ants..." Me: But there were no ants xD

Winterfire

Oh oops, I probably forgot the check there. Thanks for letting me know!

Ditto

:D That quest marker is tenacious as I've went back and forth between Floor 9 and 10 killing the Redcap every time... Oh that's the problem, it only clears if you went with enough is enough but if you're greedy it keeps going lol

Winterfire

Hmm... I was sure I had added an option to say "Nevermind" or something along those lines. If there are only those two options, I definitely need to add one where you can continue staying on the floor. Thanks for letting me know! Yeah, the position for the stairs is a little odd, I am not sure if it can be moved elsewhere though, I will give it a look later. As for the fix of the quest marker, I made sure it gets disabled after it plays the script... Should work for new games or for the first interactions, but not on existing saves. For existing saves, you need to interact with it again, then it should be gone for good. -edit- If the latter causes issues, do let me know and I will simply add a check during save load to see if the quest tied to that marker has been completed, and disable the token that way.

Ditto

Happy Holidays! Fixed: Blue Pharmacy's mushroom gathering's quest objective marker correctly disables itself once you have interacted with it. :P I finished the quest, when I went to floor 9 it was still there so fought the red cap for good measure, went on to 10, and when I was climbing back up for Lili it was still there. This is the quest marker that simply won't be denied lol. On Floor 7 would it be possible not to have the exit point at the three way junction? Perhaps one block in when it descends down. When climbing up it sets the player to the left and the event is in the top right which sets the player to the long way around... I passed it on my original rush up and went back and combed the floor lol Rather small but if I hit an exit point the options are "Climb up" and "Leave the dungeon". Might be nice if there was a third option "Stay on this floor" in the event someone accidentally steps on it.

Winterfire

Small note about the patch: It requires you to not have visited the floor 7 and saved the game afterwards to work. If you have saved the game, but never visited floor 7, then it should work fine. The patch only fixes that issue, so you can skip it as long as you dodge the quest marker and event on floor 7. For those who will read this in future (Tier 1/Public): If you do not see a patch in the post, I most likely rebuilt the release with all the fixes applied to it.

Winterfire

Fixed and released a patch, thanks for letting me know.

Eric Loken

Playing R10, Lili is in my party, she hasn't done the big betrayal yet, but I was on level 7 looking for the blue moths (reminds me of playing WoW looking for specific drops...) and I see an exclamation mark, I step on it, and the scene to rescue Lili from the Killer Ants is triggered. Don't think that was supposed to be there yet. Not sure if it is relevant, but in this run Bell hasn't chosen Hestia or Eina. I decided to quit and load from an earlier save in case it messes up the quest chain for Lili's betrayal. Will just avoid that quest marker until I hear back. The Event where you find the dead adventurer on 7 is also there before it should be. I suspect a trigger flag isn't working correctly.


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