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[TOE] Versatile_Particles_System for Touchdesigner

🕑 Added 2024-05-08 14:19:39 +0000 UTC

Comments

B2BK

Hi Leon. The teapot is the emitter object if nothing is plugged in the position input of the main container. To emit from another object, sprinkleSOP on your model to create some points, transform this data in TOPs, then plug it in the position input

Leon Krykhtin

Trying to replace the teapot with my own geometry obj and no luck. There is still the teapot and cannot be replaced. How can i replace it? It seems like you internalised ...

Alon Hammer

ok i just figured out the alpha, is easy just add the a into the instances..DUHHH spring i have an idea as well but would love some direcxtion

Alon Hammer

hey long time fan, made the jump to join the patreon, im loving this systme. i managed to pipe in a video input, so it acts more like a post process effect. i have two issues/requests. 1 - how do i get rid of black pixels...they are so ugly when its all moving around. and my texture has alpha, but i cant figure out where they are being added. i geuss its just assignig a color to a point. but there must be a way to mask it out. 2 - how would i create a spring like effect. so i make my particles live forever, and with a parmater get them to "spriung" back to there insitial positon. thanks b2bk!!!


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