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[WIP] - Cylindrical 270° projection

🕑 Added 2023-04-22 12:30:04 +0000 UTC

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B2BK

You're right, 2 renders, one for the 270 visual displayed on the cylinder, and one for the previz (in fact, the reflection can be assimilated as a third, I composite separately). The pupil is a black growing sphere, who grows enough to mask the moon. The whole eye (iris) is a custom system, very near from the paketa12 technique shown in an old tutorial. For the pointclouds, I used to manage far more points for projects, but this one will need a very big output resolution so I tried to keep things simple. To add variety to them : 1. try to morph between two, with a switch top, or even partially with a matte top. 2. Add some noises into feedback loops (look at my pointclouds tutorial to get some insights) 3. build a particle system (with "life") in TOPs (I shared few projects files with similar process, EQ Smoke & CAR Infinite Journey). It can produce dusty pointclouds with nice movements.

vacuum

Awesome work, too bad that Patreon compressed the hell out of clip. 1. Seems like there are 2 render TOPs running? One for cubemap and another for preViz? 2. How did you created black circle("pupil") in the end? 3. Oscillating between two static point clouds is a great idea. Have you ever played around animated sequences for example using OpenEXR? I am wondering how to create constantly changing point clouds or bring more variety to existing ones.


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