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[Free TOE] Create a pointcloud from ANY 3d object in TD

🕑 Added 2023-09-15 11:26:25 +0000 UTC

Comments

B2BK

Yeah! The mask should be black and white, so it doesn't have effect on remaining points and the alpha can be written "a" in the active parameter. That's it! Glad it worked for you. Enjoy.

Kwato

Aaah ok I think I found it, I was multiplying a color mask, not a black and white one, so positions were messed up, thanks for the help!

Kwato

Ok thanks! So I just tried (it was messed up) but not sure if I'm doing it correctly, or if I'm multiplying at the right time in the position chain. Do I need to UV remap the alpha mask then multiply it with the final position texture? Also not sure what to set in the Active channel, should it be "a" for alpha?

B2BK

It's an excellent idea. You can totally do that! The resulting alpha mask should be multiplied with the position data, to get transparent pixels, then used during instancing as the "active" channel

Kwato

Would it be possible to use alpha transparency in the texture image (thinking chroma keying) to cutout/mask parts of the generated pointcloud? Or it needs to be done at another level? Thx!

Snacks Daily

Ah yes that was it. I'm running 2022.35280

B2BK

Hi. Which version of TD are you using? Is there an attribute on the SprinkleSOP called "surface attributes"?

Snacks Daily

Running into an error on this one. I don't get any UV coordinates when I use this signal flow. If I bypass the sprinkle SOP then the UVs are back. This is the case even with the test .toe you've posted.


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