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Ero Dungeons Release Candidate

🕑 Added 2024-10-18 10:43:28 +0000 UTC

Comments

Madodev

Ah ok, I understand the confusion. I do mean DoTs, not dots. I'll update it in the devlog.

DaoOfAnime

And I was referring to the amount of buffs/debuffs on a character. You represented them with little squares and thus "dots" below each icon but why not just make that a number

DaoOfAnime

Wait, by Dots did u mean damage over time or the visual representation of the amount of buffs/debuffs? If the former it should be just DoT then and not Dots

Madodev

I'm not sure I understand. Dots will use the same scripts as other actions, it's just that the visual way of representing things that occur every turn or round will use the same system as Ero Dungeons. So they're no longer limited to just dealing health/lust/durability damage. Skills aren't really talked about in the devlog, but it would indeed make sense for moves to get upgraded as that would reduce some clutter during move selection.

DaoOfAnime

So Ero Hunter is just Ero Dungeon 2.0 Why not just use subscripts instead of dots and maybe make skills upgradeable?


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