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Too many things!

🕑 Added 2021-06-02 00:53:54 +0000 UTC

Comments

Zane

would love to see your scenes if they are in beta! Drop em! :)

Acid Bubbles

Do you mean, like blocking? Can you give an example of what you mean? I'm curious, dynamically anchored keyframe sounds way too sexy for me not to consider it! :D

CaseEP

Hmmmmmh. I do have an idea that I actually would like you to have a look at when you're taking a break from polishing Timeline ... something I call "dynamically anchored keyframes" - MacGruber's idleposer has that option, but it's a slightly different workflow from the 'CGI animator' thinking. More like breaking stuff down into little "legobrick-animations" that reposition with the char's larger bodymovements and can be recombined ... like lego? Mac baked that together with his statemachine concept - I'd like to see that functionality in Timeline, with the awesome GUI ...) P.S.: Ok, I'm going to be the dimwit who is going to ask - how exactly do the two 'heightmeasurement methods' in embody work? And why does neither of them come up with what naive me thinks should be the correct worldscale for 181cm me possessing a 174cm char? (0.96). And what the hell is my eyedistance and how did you get it? Are you secretly Mark Zuckerberg, watching me ... work? I thought I'd disabled Quest telemetry ... ;) No srsly: In the heightmeasurement-thingy, do I have to manually enter my height? In cm? But why then fiddle around with "standing straight & not stepping on your controller?" And what the hell units does VaM even use?


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