Patrefans
acidbubbles from patreon
acidbubbles patreon

Embody 0.3.13 & Timeline 5.0.0-alpha.2

🕑 Added 2021-07-09 02:29:00 +0000 UTC

Comments

Acid Bubbles

You are absolutely right... That's weird, I'd expect to have seen random orientation results during testing... Thanks, I'll check that out. I think since it's always a fraction of a degree it's pretty much useless and could be removed.

Dozing Panda

I'm reading the source code of Embody on GitHub and these lines confused me: In PassengerModule.cs, function PreActivate(): var navigationRigForward = SuperController.singleton.navigationRig.forward; var rigRotationOffset = Vector3.ProjectOnPlane(navigationRigForward, Vector3.up); _rigRotationOffset = Quaternion.Euler(rigRotationOffset); After doing ProjectOnPlane, rigRotationOffset is supposed to be a normalized vector, isn't it? However, Quaternion.Euler is taking three angles in degree, so _rigRotationOffset will end up being very trivial, since the three numbers are all less than 1 coming from a normalized vector. Is this a bug or if I missed something?

Acid Bubbles

:P

CaseEP

Lazysnerk ...! ;)

Acid Bubbles

Thanks!

Mrspirit

Thanks for all the work you've done for VAM. Timeline made making scenes so much easier. <3


More Creators