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Introducing Fightcade's Rank Decay

🕑 Added 2022-09-30 14:19:34 +0000 UTC

Comments

Drew Patton

Hey so, anything new in the works? Been a while, would be cool just to get an update of some sort

Quinton McLeod

The problem with rank decay is that it’s not compatible with the kind of system fighting games are built on. Period. ELO was made for chess, not fighters. In chess, you don’t want a grandmaster facing a novice, and when that does happen, upsets like that are punished or rewarded based on expectations - because chess is a slow, analytical game where skill can be predicted through consistency. That logic makes sense there. But fighting games are a different beast. They’re fast, matchup-driven, and momentum-based. A lower-ranked player can take rounds or even matches off a top player purely through character knowledge, reads, counter-picks or just plain luck. That shouldn’t tank the higher player’s score - it should highlight the dynamic nature of the genre. ELO can’t capture that. It punishes volatility in a game that thrives on volatility. Now slap __rank decay__ on top of that broken model and it just gets WORSE. You end up with most players crammed into C and D ranks, while the top barely moves or changes. Those who are A ranked stay A ranked. Those who are B ranked stay B ranked. Etc., etc. The whole ladder loses meaning because it stops reflecting actual *skill* and starts reflecting _activity_. Ranks are supposed to measure progress, NOT attendance. So, now the ranks measure like this: S - The most active player (usually just one or 2 players) A - Extremely active players B - Very active players C - Moderately active players D - Casual players E - People who hardly play at all These decisions feel like they were made without understanding how the playerbase actually engages with fighting games. The result is a system that’s confusing, discouraging, and ultimately meaningless - a ranking system people can’t take seriously because it doesn’t respect how fighting games really work.

jones teixeira

quais sao os beneficios de que e patrono , pra quem joga kof95 quais sao as melhorias para melhor desempenho ?

Yasmany Baez Quintanal

killer instink

AteşTech

Hello

Alfonso Noriega

Hola!

ladrille alain

BONJOUR

ANGELES KOFY

Busca en Youtube como descargar los romms y hay varios tutoriales

ANGELES KOFY

https://www.fightcade.com/faq

ANGELES KOFY

Necesitas bajar los roms

Raúl Carrillo

soy nuevo descargue esta aplicacion pensando que era para jugar kof2002 y no puedo

Raúl Carrillo

alguien me puede desir como puedo jogar

Ao Art

If people are cheating, you should probably report them with the username so they can be looked into. FC team has a lot of tools that can detect if someone is indeed cheating or not.

Won Kim

This whole ranking player online is a stupid idea. A lot of players are cheaters and there is no enforcement of any rules. Players can cheat all they want and that is it. Therefore, I suggest players stop playing ranked matches and not even bother with this whole thing.

Daniel Cárdenas

Peak

Alan Margolies

The main issue I see with ranked play is that there isn't a queue system where you are forced to play random players in a queue. Players will still be incredibly selective with who they fight until then. That being said, a queue system only works with a high enough population so I'd say FC is doing the best they can with the current decay system. Maybe on the massively popular games you can attempt a queue system?

Vaughn Mitchell

i dont like this change. Ive been focusing on sf6 and now because of that if I stop playing on fightcade ill lose my rank? thats kinda dumb ngl

Ninjardin

So maybe I don't want to play ranked because....: -I don't accept challenges especially from 200 ms opponent's ping. -I'm tired from ranked and pick top tiers to fight against other top tiers. Losing a ranked match because I was trying to chill with Ryu forces me to pick Chun-Li again and again ?


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