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January 30th Weekly Update

🕑 Added 2022-01-30 05:00:02 +0000 UTC
January 30th Weekly Update

Comments

VitAnyaNaked

<p style="color: #008600;">Perfect! You did a really great job on the puzzle and trap rooms, glad you provided a video of it!</p>

Very nice

Looks realy good

PeppermintGal

Ah, just reread the part about it being modular. I guess that would make some of these ideas hard to implement, so maybe my advice doesnt fit the project lol. Still, modular is also good, adds replayability in it's own way when done well, maybe even more so.

PeppermintGal

One thing you could do is make some movement abilities into unlockables. This way, you can have puzzles early on that would otherwise be trivially beaten. Another benefit is that you can have places that can be revisited with the new abilities that now have a different nature, because how the player interacts is different, now that they have additional tools --- perhaps, for example, you have a t intersection, where you can only access one direction without teleportation, or maybe you have a "hub" place where you can find/access more exits, each going to new places, with the relevant abilities. This can be, if done properly, rewarding to the players, rewarding them for remembering that place they couldn't reach yet now that they can with a double jump ability or what have you, or rewarding people replaying the game or playing any kind of new game plus for developing strategies for what order they do things in. Not that you have to follow any of this advice, (as if I could make you, anyways lol) just some ideas! This would be a very metroidvania approach to the level design, (though in 3d instead of 2d,) which has been done before plenty, but it's an evergreen idea. But it's also just one possible idea, out of many valid and fun ideas for level design. Just trying not to step on your toes or sound demanding or sound like this is the only thing I or any of the rest of your audience would be happy with I guess lol I mean let's face it were all here for the tiny outfit that character is wearing.


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