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Lab Rats 2 v0.45.1 Release!

🕑 Added 2021-10-08 11:29:04 +0000 UTC

Comments

Chissy

Becoming a hypno pimp could be so much fun ngl. It's only a shame people will complain about NTR even though it's in every erotic game in some capacity. Hope it does become a feature though.

I hit ignore on the error. Several screens later I got the error again but after hitting ignore button again, Lilly offered to take something off for me for $10. I thought she would take off her stockings as that was the only thing she was wearing, but no she didn't and the text seemed to me to refer to her taking off her panties.

Got this error during the strip show from Lilly ``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 253, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 372, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 372, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 367, in script call $ _return.call_action(the_person) File "game/game_roles/role_sister/role_sister_main.rpy", line 240, in script call call strip_tease(the_person, for_pay = True) File "game/general_actions/interaction_actions/strip_actions.rpy", line 682, in script $ test_outfit.remove_clothing(the_clothing) #Build a copy so we can check the effects the removal will have. File "game/general_actions/interaction_actions/strip_actions.rpy", line 682, in $ test_outfit.remove_clothing(the_clothing) #Build a copy so we can check the effects the removal will have. File "game/major_game_classes/clothing_related/Outfit.rpy", line 267, in remove_clothing if old_clothing.has_extension: AttributeError: 'NoneType' object has no attribute 'has_extension' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 253, in script call call talk_person(picked_option) from _call_talk_person File "game/script.rpy", line 372, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 372, in script call call talk_person(the_person) from _call_talk_person_1 #If we're in the same place and time hasn't advanced keep talking to them until we stop talking on purpose. File "game/script.rpy", line 367, in script call $ _return.call_action(the_person) File "game/game_roles/role_sister/role_sister_main.rpy", line 240, in script call call strip_tease(the_person, for_pay = True) File "game/general_actions/interaction_actions/strip_actions.rpy", line 682, in script $ test_outfit.remove_clothing(the_clothing) #Build a copy so we can check the effects the removal will have. File "renpy/ast.py", line 923, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2235, in py_exec_bytecode exec(bytecode, globals, locals) File "game/general_actions/interaction_actions/strip_actions.rpy", line 682, in $ test_outfit.remove_clothing(the_clothing) #Build a copy so we can check the effects the removal will have. File "game/major_game_classes/clothing_related/Outfit.rpy", line 267, in remove_clothing if old_clothing.has_extension: AttributeError: 'NoneType' object has no attribute 'has_extension' Windows-10-10.0.19041 Ren'Py 7.4.8.1895 Lab Rats 2 - Down to Business v0.45.1 Mon Oct 11 16:14:14 2021 ```

Vren

Oh man, nothing makes you pay more attention to your stylistic choices than someone telling you "I've been perusing your code". Glad the organization work is appreciated!

Nona

* It looks like you can't be prevented from pulling clothing aside. If you're going at it with someone who's not very slutty or is uncomfortable b/c of an audience, and try to move a piece of clothing out of the way, you can get a "You start to pull [person]'s [clothing] out of the way", followed by "She grabs your hand gently", "[person] shakes her head"... and then the item of apparel disappears from the option list as if you removed it even though the graphics don't change... but after you perform an action that changes the displayed graphic, the graphics *will* change, and the clothing will be treated as if it was successfully moved. * If you're taking Instapics for Lily in the morning and she ends the session undressed (e.g. because she was taking private shots, etc.) she'll go to school naked. Instapic events should probably end with her changing into streetwear for the day.

One bug and 2 would like to have issues Ran into an issue where the lactating serum trait ends up with a production cost of 0. Could produces hundreds per turn (10 serum per batch with the min cost of 1 per batch). _blueprint_serum_traits.rpy line 185 production_added = 0, should be production_added = 120, The serum stockpile lists in the business menus don't seem to be scrollable? With milky serum variations from a dozen girls some serums end up past the bottom of the screen when picking to sell. Also, everytime you transfer a serum between inventories, the sorting can get shifted. This can be annoying especially when there are 10+ serum types to deal with and the next serum to transfer shifts position. Maybe make a global merged set somewhere that doesn't change as the inventories change?

Nona

A couple of continuity things: * After a sleep session the subject doesn't get dressed for the day. This means you can, for example, meet them in the lobby at work/at the university, take them on a date in that "outfit", etc. wearing just their underwear (and perhaps some stains) regardless of sluttiness. (This is almost exclusively an issue for morning sessions, but since I just had one the night before Rebecca arrives, I now have Lily greeting the new arrivals topless w/o anyone remarking on it.) * If you take Gabby out while she's staying with you, she can ask you to come home with her. She probably shouldn't, b/c that will result in you making out in the living room (where Rebecca is) before moving on to the bedroom (where Lily is). [Note: the game behaves as if there's no one in those two rooms, but that's where they are that evening. This *does* seem like it'd be a good opportunity for some sneaking around, etc. though that's possibly more work than would be worth it for an event that's fairly hard to trigger.]

Nona

During sleep sessions, if you do "Jerk off.", and then go back to groping, you'll get messages saying you're jerking off but you'll gain no arousal, nor is there any change in clarity gained. It feels like that should have more impact than a more, er, "hands-off" approach to groping. On the same subject, while I can see an argument against it, it would feel fairly natural for you to be able to get credit for both Shiver and Ahegao goals during sleep sessions. Knowing that these don't count makes me suspicious Swallow and Spread Your Seed also aren't counted if the session ends that way. It's also a bit disconnecting that you can leave a session voluntarily and come back during the same time slot with the subject still asleep, but now wearing different underwear. Leaving should probably either not change their UW, or terminate the event so they won't be sleeping if you return. While on the subject, it feels like sleep sessions might also be an opportunity to trickle some serum into their mouth, which would seem reasonable given what else you can put there. If that was the case, side effects like Unpleasant Taste and Toxic might increase the chance of waking up, while Sedative effects and side effects could decrease it. (Thinking about side effects makes me think it'd make a certain amount of sense to add Withdrawal (mechanically, either an effect that triggers as soon as it terminates, or that starts another serum effect with a duration and only negative effects upon termination) and Addictive side effects, with the latter e.g. giving more leverage in performance reviews. These both seem like potentially side effects and engineered effect.)

Scott S.

The new serum system is shaping up nicely. I like that you don't really need to fire anyone as you implement better hiring policies now because you can just skill people up if you want. One suggestion I'd make is to maybe make outside relationships less likely the higher someone's love is? I still get a little annoyed with the volume of new relationship notifications until I finally cave and start one with them to make them stop. Then they get angry with public activities with other employees, some of which are scripted events.

Espernihon

I found what I was doing wrong: I was copying the Exported_Wardrobe from the Imports folder instead of the Wardrobe folder. Thanks for the help.

retchedegg

export button saves the uniform into \Lab_Rats_2-v0.45.0-pc\game\wardrobes\Exported_Wardrobe.xml if you want to import those uniforms, you can copy the Exported_Wardrobe.xml from an old built into \Lab_Rats_2-v0.45.0-pc\game\wardrobes\imports in a new build folder, and than in the game you go to the clothing shop location and use the import a wardrobe file option

Espernihon

I like the game, starting with LR1 and since LR2, built 0.16. But I have a problem that seems to appeared a few months ago (when it was revised?): I cannot save the uniforms that I have created in a built so I can use it on the next built. Am I the only one that noticed it? It seems that the button to export (save) the uniform does'nt work.

VitAnyaNaked

Excellent work, pleased with this expanded strip tease system. Keep your great work up!

Colin T.

Good work Vren! I've been perusing your code, and things are so much cleaner and organized!

Andrew Thompson

Just subscribed and want to say thank you for Lab Rats 1 + 2! Been playing 2 the last few days, and its really something special. Looking forward to trying out 0.45.1.


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