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Pathologic, For Those Who Will Never Play It (Haruspex's Route) [Day 1-3 Rough Cut Preview]

🕑 Added 2025-05-10 20:07:20 +0000 UTC
Pathologic, For Those Who Will Never Play It (Haruspex's Route) [Day 1-3 Rough Cut Preview]

Comments

Kim Letendre

This second playthrough really tickles my brain. I've got more than a touch of the 'tism and my main special interest is storytelling and by the Fates, Pathologic really hits the spot for me. I think your point about hermeneutics is, thematically speaking, a HUGE theme of the game that can only really be teased out by playing through the multiple routes that the game presents you with. I love when media respects its audience's intelligence enough not to spell shit out to them. Sure, most people may start with Daniil's route, but the game actually allows you to start with Artemy as well. You could start from either POV and build yourself a set of in-universe biases that get challenged when you play the other healer. It forces you through the hermeneutic circle in a way that other games don't always encourage. I already believed games are a great way to co-opt the hermeneutic circle since they dynamically engages the player with their stories and ideas, but Pathologic does it brilliantly. The game jarringly challenges your understanding of the plot and characters through the different lens we're offered (Daniil, Artemy, and Clara) so you're always going to end up wondering if you're doing the right thing. Ultimately, it leads the player to reject simple dichotomist worldviews; even in a vacuum the moral choices the healers are facing aren't easy to reconcile with the bias we tend to have to perceive doctors as "good guys" but they often get pitted against each other and you're left in the lurch, seeing both sides of the coin, incapable of truly calling any of them good or bad people. I'm the type of person who will watch media again and again to properly "digest" it, so the hermeneutic circle is close to my heart. I started typing a half-baked idea on how Hermes is also a god of boundaries and roads, but I need more time to articulate the vibe I'm trying to put words to. I'll rewatch the preview and I'm sure eventually I'll have cogitated enough to express myself, but I'm getting a feeling that perhaps that type of theme may rear its head up during this playthrough.


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