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(part 3) sketching hope

🕑 Added 2025-11-02 22:05:16 +0000 UTC

Comments

Amethyst Liddell

yeah no that's pretty much exactly it. i've been seeing that post around too and i definitely agree myself. time to be the change we wish to see and all that.

Leone

I was reminded today of the saying, "I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding." You set very high standards for the artistic design with the Starlight demo, and while I loved it, I'd be happy playing games with stick figures or 8-bit sprite blobs if the story, characters, worldbuilding, etc. were even close to as good as Reborn's was, especially if the assets would be refined over time. I feel like that's why a lot of retro games have so much staying power even though their modern counterparts are made with more money, people, time, etc. - if you have a strong concept and narrative execution, then it creates space for some artistic liberty. Maybe I'm just speaking in terms of ideals since I haven't seen this type of development for a game, but I thought I'd share.


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