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The mod overlay

🕑 Added 2021-05-27 15:18:43 +0000 UTC
The mod overlay
The mod overlay
The mod overlay

Comments

Gyula Papp

You don't want to update this post, it would be great to have such a detailed description of everything

oohjai

I have never been able to get the double triggers to bring up the VR overlay. in either FC5 or CP77, whether paused or not. Any quick fixes I can try before I dig deep into it?

Josh Reed

That's a good question

C

Is it possible to use RedM to use this mod online? Wish I hadn't already played through the main story in pancake mode! What a waste now that I can play this on a 3090.

Emile Tixeuil

10 hours for me already. Just hunting and wandering around xD it's fucking great ! :) (and i never played it before !)

Emile Tixeuil

my bad ... it's not that at all :). I don't know why but i have to re-activate 3D mode then switch back to mono to have the aiming dot correct ...

Clint

He totally should be charging for it at this point. I for one have already gotten my moneys worth and then some. I am all for getting money in Luke’s pocket so he can sit and work on experiences like these. Playing his mod’s have given me the best experiences in VR! Sorry it’s not working for you though. Maybe it’s not playing nice with your SLI. I’m not sure. If I were you, I would try deleting all the “sga_” files in… \Documents\Rockstar Games\Red Dead Redemption 2\Settings And try again. These files should get recreated on start up. I hope it ends up working for you!

Emile Tixeuil

Stop saying he is charging anything ! You support his work on this or not... you never bought anything.

Nisch

Well, this mod does not work for me. First, the game just flickers on startup. Without the mod, game runs flawlessly. i9, 64GB, twin 2080's, Valve Index. when the game gets past the R logo, the overlay no longer flashes, but the game does. Overlay is fine. The spinning cylinder in the bottom right stops and loading ceases. Game never fully loads. This should not be something you charge for at this point.

Emile Tixeuil

in 2d mode, if the aiming dot is not the same on your both eyes (with WMR reverb G2 for me) try put the world scale to 1.20ish, it does not change anything at first (because there is no 3D) but the aiming dot will be corrected :)

Tormod Brynestad

hey epic dad, is there anyway that you can help me, I cahnged the setting in game but did nothing as you mentioned would happen later, i dont know what an XML file is so im scared of changing anything, Wouldnt the sound quality drop heavily if i cahnged it to mono?

LukeRoss

Using a two-frame delay would have the problems that you described, and it would require major changes to the game engine, so I'm still unsure whether it's a good direction to pursue and invest much time in. GTA V has no TAA at all, only TXAA which is a different technique

TeQuilYa

Thanks for the additional detail and things to try. I'm new to the concepts here and apologize for the stupid questions that will come from that. But with TAA failing to "find temporal matches", that makes me think that the issue is related to the alternating eye rendering? If there were some way to keep TAA frames being rendered/compared to the last frame from each eye separately would that help or be a possible config option? I'm guessing that isn't an option because all of the non-occluded parts of the scene would be another frame behind for their 'temporal matches' or something like that? And it sounds like GTAV has its TAA coded differently so that mod didn't run into similar problems?

LukeRoss

The slight shimmer around characters, trees and/or close objects is due to the fact that TAA as coded in the game is not aware of my stereoscopic camera, so it can fail to find good temporal matches around occlusions. Perhaps I'll be able to fix it during the next few weeks/months, or perhaps GPUs of the future will be able to run RDR2 with MSAA at VR resolutions without going all chug-chug, but for now it is what it is :-)

TeQuilYa

I just reinstalled Luke's GTAV mod for a bit of comparison testing. The GTAV mod does two things better:1) forward movement follows head direction in first person (ie: turning with headset rather than controller stick) and 2) the shimmer around objects is not there. Just sharing that as it provides hope that Luke will eventually get both items adjusted in the RDR2 mod. The shimmer seems related to stereo vision and is most noticeable in any region that only one eye can see something (ie: stand close to a post and the area on the left of the post that the right eye can't see will seem to be rendered crappier, likewise for the part to the right of the post that the left eye can't see). For me the short-term adjustment will be to play RDR2 in monovision as then the shimmer is greatly reduced, possibly gone. However the clearer visuals are worth giving up true binocular vision for now.

Epic Dad

Yes, please try the rendering to Mono via the overlay. It makes a shocking improvement! This plus the look sensitivity is a 'mod changer' , game has already been changed so can't use that metaphor! Thanks LUKE!

Scott Carson

THIS HAS MADE THE BIGGEST DIFFERENCE! Thanks so much Epic Dad! @Luke - Is it possible to have your RealConfig.bat set the LOOK SENSITIVITY to 1 for both 3rd/1st person? I feel this would be a better default if it's possible. If not, I would list this in your installation instructions.

Epic Dad

Check my comment, it fixes it.

Epic Dad

Turn look sensitivity down to 1 im both 3rd/1st person and to remove annoying frame shake from the picture and the vr game in general, in the overlay change rendering to Mono.  Also, if you are on a lower end machine pick the Low setting and then turn up the rendering scale to what your machine can handle, max is 2.5 I believe(you might have to change this in the Xml settings file from Luke). Hit me up if you need to figure out how to do this. Combine the Mono from the overlay and the render to 2.5 from(graphics settings in the game) for the smoothest experience in vr and on your monitor for others to watch.

Tormod Brynestad

Anyone know how to Remove the frame Shake from the square picture on the desktop. Really want to svare my experience with friends but its hard for them to watch

pete

This is crazy, now I did a clean re install of the game, and the mod is still somehow attached to the game. I never tried "re applying" the mod to the fresh new install. How did the mod reinstall itself? Maybe those files from the mod are still there? I need to remove all rdr2 files from the pc. Btw Luke I may have been frustrated in those previous comments but those troll responses were uncalled for. Also the mod does the same thing. It just shuts down the game after it starts up. It starts up the oculus software, there is nothing in the headset other than the oculus home, then the game quietly just stops operation.

CondorX

I see the game only as a big flat screen on my Quest 2, not as a 360 VR rendering. Help Please

LukeRoss

Your video card might be running out of VRAM, how much do you have? You could try lowering the Texture Quality and then restarting the game

Michael DePalma

Thank you, Luke. Do you have any thoughts on adding common RDR2 troubleshooting as a topic on here? I think the mod is great, but RDR2 on PC I’m finding too buggy to actually play. I’ve lost entire evening sessions to the “Unknown Error: FFFFFFFF” and to the fact that when I walk into the Valentine Sherriff’s office, there’s only about a 33% chance the room will spawn in furnished and that I’ll get my cutscene and mission assignment.

Sharad Patel

Hi Luke, Very helpful info! A tip for anyone without a Pause key (like me) is to the use the Windows Onscreen Keyboard - use its Pause key to show the Overlay and then remap it to another key. A side note: The 'shake' head gesture to reposition the camera is a bit hit and miss for me - can this be mapped to a key via the config file? My workaround is to switch between 1st and 3rd person to correct the camera.


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