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Version 1.3.0 EARLY ACCESS (full TAA fix)

🕑 Added 2021-07-04 18:58:38 +0000 UTC

Comments

LukeRoss

Hi Jon, did you check out the Troubleshooting post? https://www.patreon.com/posts/51552016

So i have subscribed for around 3 versions now.. I have hoped that each version might work for me.. but it just wont. It acts like its going to work, it shows the screen start to load inside my quest 2 but then as soon as the shotgun loads and fires.. the screen goes black to never do anything again beyond that point... Do you have any suggestions? Have you seen this before?

Cercata

We can't know ... the update can bring other things too ... we'll have to wait at least until a new ScriptHook is released

Nicky Butler

I realy hope dlss doesnt brake this mod. Their will probably be an option to turn dlss off in game but just hope the update wont brake anything major. Recently got a new pc and love red dead in vr. 100s of hours of gameplay 👍

FlyingWaffle

Btw, that's another system wide setting that's recommended to be off in MS Flight Simulator (go figure). It would be nice if all the settings could be made game specific (like HAGS, or for Reverb G2 owners, the openVR options).

FlyingWaffle

Man, those NVidia drivers, it's been the same problem with MS Flight Simulator, I'm still using the one from release time (like August 2020)....

On a side note, I’ve also noticed that turning ON “Hardware-accelerated GPU scheduling” (aka “HAGS”) in Windows 10 Graphics Settings gives me about a 7-10 FPS boost. With the above driver rollback and HAGS on, I can now sustain 80FPS now in my Rift S (80hz native) with the TAA Fix on - even in the middle of Blackwater with tons of NPC’s going by. RDR2 VR never looked better!

Heads up to all those having reduced FPS issues with the TAA Fix of 1.3.0 - After a great deal of troubleshooting (and fabulous PM help from Luke) rolling back my Nvidia Driver from the latest 471.11 version to version 461.72 has thus far done the trick. No FPS drops yet, and the TAA Fix works great with little to no performance impact! Luke has been checking it out too and is examining this. Later drivers than the 461.72’s for some yet unknown reason exhibit substantial FPS drops for me. If you plan on doing the rollback it’s wise to use Display Driver Uninstaller (DDU) first then install the 461.72’s. At the very least, make sure and choose a “Custom” install and check the “Perform a clean install” checkbox in the Nvidia installer dialogue. Feedback from other users who rollback to 461.72’s would be instrumental. (My system: I9-10900kf, RTX3090, 64GB RAM @3400mhz)

Hoshi82

Did this version also increase performance? I am not a fan of any AA and always have it disabled and with the same settings as before I got about 3-5 fps more. Pretty sweet. :)

Ryan Thompson

I've also had to revert to 1.2 due to extreme drop in fps and increase in reprojection and graphical distortion in the HMD. Vive Pro Eye, RTX3090, 3800X, driver 471.11. All combinations of game TAA + REAL TAA fix settings were tested, only fully off rendered properly. The distortion is not visible in the desktop preview window so I'm not sure how to take a screenshot to share a visual. It's as though the image is rendered normally, then a ~4x lower resolution copy from ~50-100ms earlier is blended on top.

Miguel Augusto

"boosts frame rates and generates beautiful sharp images."... Sweeeeeet! :)

Cercata

DLSS comming in a week, the 13th July: https://www.rockstargames.com/newswire/article/9k1o55a5475aka/earn-your-blood-money-across-a-series-of-daring-robberies?utm_source=twitter&utm_medium=o_social&utm_campaign=rdo_announcement_bmtrailer-20210707

LukeRoss

Are you talking about the dot or aiming down the sights? The dot is always perfectly aligned with where you're shooting. For aiming down the sights, just recenter with the headshake gesture if you feel it's become misaligned

LukeRoss

It does, make sure to follow the Quick setup steps in the README and to update Script Hook V from http://www.dev-c.com/gtav/scripthookv/

Solomon Ginsberg

Hi, Luke had this to say when I enquired about the same thing you are after: ” Once you have reached a decent base resolution to make sure the HUD is readable (say 1080x1080), it's always best to go up with frame scaling instead of increasing the base resolution further, because many internal surfaces (not visible in the headset) will be rendered at the lower base window resolution instead of the higher internal framebuffer res. It's not a huge saving though”

also the aiming in the rdr2 mod is a little to the right and iv set the right eye as my dominant one so maybe its some sort of glitch

I just want to mention I really enjoyed rdr2 in vr so I wanted to try the gts5 vr mod but the release 7 doesn't seem to be working anymore

Stuart

I gather it's this one "kSettingScale_Mode3o2 " in the xml but I havent managed to turn it down successfully .I want to up the resolution and lower the scaling - if that makes sense? I think it might deliver better bang for buck to up the resolution rather than the scaling.

Stuart

I have had good results with the 1.3 however with scaling on it does spike my fps. I have been playing with increasing the screen width window value with good results at 1680 x 1680 however the scaling seems to lock at 1.5x even when I lower it with the ingame setting. I want to lower this to to be off. When I do so it does not seem to stick.

I have this happen on occasion and also had it happen on the last version. It's seriously nauseating when it happens. lol

Miguel Augusto

I'm getting a strange behaviour now where sometimes (every now and then) the game just "stops" and keeps rotating slowly to one side. I then have to force leave the game and restart it to be able to keep playing. I don't even think it is when I reach any low fps count. I'm currently running a 3080 on Ultra settings. I think it didn't happen on the previous version and I believe it just gets inadvertently stuck on one of those "If the camera doesn't move, the game simulates a small jitter to generate more data for reconstruction." ?

LukeRoss

Does that happen only when you look in a direction where you can see many NPCs, or always? What is your CPU usage when your frame rate drops?

dreamking

Unfortunately this doesn't work for me. It removes the halo / speckles around objects but reduced the frame-rate by a good 40%. I would prefer having very subtle speckles than a 40% drop in FPS.

Samir

Tried it last night and holy cow what an amazing difference! After tweaking some stuff I got it running pretty smooth. I still notice a weird stutter when I rotate with my controller but it tends to go away if I rotate really slowly or if I rotate my head. Also anything in game that forces my head to move, like locking on, will also cause this stutter. But even with that I am still loving this mod and am excited to see what game you tackle next. Thanks for making these mods dude!

FlyingWaffle

I think you're noticing the same random rotation issue (I posted about it in another thread) that happens when holding a lantern, a bow, the binoculars, or swimming. It doesn't happen with empty hands or holding firearms (luckily!)

zamphir

Hi Luke. I figured out why I was having so much trouble with the experimental head directional feature (head/body decoupling). For anyone out there who tries this feature but finds themselves twirling in circles every time they turn their real body, the reason is because the game begins with your character holding a lantern. And if you are holding something (or not on foot) the feature will not work. You need to progress to the first shootout scene when the game removes the lantern from your hand. Now the feature should work. I am still playing with the settings to get the best movement. If I can get it to work as well as it does in the GTA VR mod, I will be thrilled. Thanks Luke for all your work. Please don’t stop tweaking this feature. It really is essential for me.

The Merote

Great, can't wait to try it out

Cercata

Hey, it's only me or the Binoculars and scoped riffles are much more steady now ?

LukeRoss

You most certainly do :-D Being bad is hella fun!

LukeRoss

Thank you Solomon!! Yes, TAA must always be set on High (all my presets do it, even the lowest ones). There is no measurable performance gain setting it on Medium, so I didn't bother to fix that too. I just added this info to the post as an inline update.

Cercata

OMG, I have already beaten the game ... I'll have to make another playthough with Arthur Being Bad !!!!

Solomon Ginsberg

Excellent work Luke, this truely steps up your mod to the next level. Had a hick-up when first loading, with some very "artistic" graphics for wanting a better word. Once I set TAA to high the mod kicked in beautifully. Makes all the difference in the world to have clear edges on characters and objects. Well done once again!

LukeRoss

On my system frame rate is basically unchanged. I tried to optimize the fix as much as possible, but it still needs to test and replace thousands of parameters on the fly for every frame, so there could be a small performance hit.

LukeRoss

You're welcome (if I can trust Google translate...)!

Oooooo if I can turn down scaling I might be able to stream it finally! Thanks for the hard work! I just had a blast ripping around in the mountains last night with hud off

VirtualmisterL

Great work Luke! Sounds like it was a lot of hard work. Much appreciated. I look forward to testing it out & seeing the blurry halos gone. A quick question. Is there likely to be a performance hit or gain from this? Or will it perform the same as before?

Can't wait to try it!

Спасибо за проделанную работу !

Awesome!


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