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Elden Ring VR troubleshooting

🕑 Added 2022-05-08 15:54:53 +0000 UTC

Comments

Brandon(Post Maester)

Hi Sam, please post questions further up as I don't scroll back this far often. The main Start Here post is a good place for questions. Make sure you disable Steam Theater for all VR mods and don't start SteamVR before starting the game. Just start the game from your library as you would if you were playing flat or the games .exe file if you are avoiding an update for some reason or something like that.

sam cem

i cant even start the game in vr, i did all the steps in your post but it just doesnt start in vr, it doesnt even give me the pop up saying if i want to start the game in vr, it just goes into steam theatre

LukeRoss

That can't possibly be due to my mod :-) Also, I always recommend installing the VR mods on a pristine copy of the game, without other mods installed, precisely because it's hard to be sure that the other mods would not be interfering with VR.

Tolnin

Yeah, that didn't work. I eventually got it by just deleting every single file associated with this mod. I eventually got the mod working, however it was extremely buggy and once I eventually uninstalled the mod it somewhat messed up my playthrough with my friends. We're doing the Randomizer mod and when I walk into boss rooms it says "?NPCName?" instead of their actual name. I'm not sure how to fix this but I'm gonna try having my friends send me their Randomizer folder and hopefully it'll fix it?

LukeRoss

Did you validate the game files with Steam?

Tolnin

I've done both versions of completely uninstalling/playing flat that you explained but neither of them worked. I might try to get it working later but right now I just want it completely uninstalled so I can play with my friends

LukeRoss

Which store do you own the game from? Are you seeing the small dialog box with the choice "Run game in VR (offline)" vs "Go online (no mods allowed)"?

David

dont work for me at all. just copy the files run it and choose high and everything is ok but when i start the game it opens in a window and start but no vr no option for customisation or so. just the regular game like if it is without this mod

LukeRoss

That's really weird. I myself am in the other camp, among the people who need it to be on for the (same) gamepad to work. I really have no clue what to recommend to users when it comes to the big pool of mystery called Steam Input :-(

Steam Input off - works for RDR2 and ER

LukeRoss

Out of curiosity, which setting worked for you? Steam Input on or off for the game?

petrus munteanu

the game updated today to version 1.05 and this has kind of broken the experience on an Oculus Quest 2. Now horizontal black bars are to be seen in VR, the menu is invisible and the map is linked to the view, it's no longer an external object. This is persistent after mod reinstallation and system restart

Thx - that did it for me 😁👌🏻

LukeRoss

I use an Xbox gamepad myself. If you own the game from Steam, make sure that the Steam Input settings for the controller and the game are to their defaults. You might also want to try toggling Steam Input on/off, as it is quite finicky and it seems that some users need it to be on and others need it to be off

Hi, I have a problem using my XBOX conroller. I can open the mod menu, but aside from that I cant controll the game. Mouse and Keyboard are working - just the controller isnt. Can anyone help?

LukeRoss

Something had likely gone wrong during the previous installation! Anyway, glad that you're achieving a playable frame rate now :-) Enjoy!

Andii Doedema

I have a ryzen 5 3600x. I'm not .... sure what happened, but I uninstalled the mod, and then installed it again ..... and now it's working okay. It jumps between 50-72, but thats much more playable. I noticed the resolutions it was giving me the options of weren't the square resolutions that your mod makes the game have .... it was acting really weird. I'm not really sure what happened O.o

LukeRoss

That makes no sense, the 3060 Ti is almost twice as powerful as the 1070! It should be running much better than that. Do you have a very old CPU? What frame rates do you get if you put all graphics options (resolution included) to their minimum values?

Andii Doedema

after upgrading, it doesn't seem to have changed a whole lot. it seems to be around 40-55 now, so a little bit .... but is not really playable :C

LukeRoss

Yeah, that's pretty low. I consider anything below 45 fps essentially unplayable. It gives you a nice idea of what the game could look like (as long as you stay very still!) but to enjoy a good experience in VR you need at least 60-70 fps.

Andii Doedema

oh wow, i hadn't actually checked my fps before, cause i didn't know how .... but i found it, and it hovers between like 35 and 50fps lol.

LukeRoss

No problem! What frame rates are you getting now?

Andii Doedema

Thank you so much lol, I wasn't sure if I wanted to upgrade it so soon, but since it'll help with elden ring, i want to now. And thanks for the information too o:

LukeRoss

Yes, upgrading your GPU helps a lot, and not only with the camera compensation: it's probably the single best upgrade you can make to your system. That said, the setting depends on where your attention usually rests. If you tend to always look at your character, best to leave compensation off. If you usually look in the distance, best on. If you normally look in the distance but focus on your character during combat, there is a setting to automatically turn off the compensation when the camera is locked onto an enemy

Andii Doedema

so .... something i don't exactly understand. the camera compensation settings, whether it's on or off, in third person, it gives me headaches cause its so jittery. i was thinking of upgrading my GPU, because it's needed for other reasons too, but i'm not sure if that'll help with that? I currently have a gtx 1070, and plan to upgrade to a 3060ti

FlyingWaffle

The only thing I changed was my right hand weapon, I will test and let you know.

so it's a lmitation of reprojection technology then. I wonder if that will ever improve?

LukeRoss

It might depend on changes that you made to your character (appearance, wearables, etc.). I'm still looking for a more robust solution though

LukeRoss

Please use the "Reply to comment" button to avoid creating a new thread each time. The issue comes from the fact that there are missing frames which I must reconstruct via reprojection, due to the game's frame rate being way lower than the stereo refresh frequency of the headset. Reprojection only works perfectly for pure rotations around the point of view. As the in-game fps increases, less reprojections are needed, and they also become more accurate even for movements which are not pure rotations.

FlyingWaffle

The issue with the camera sudden shift when picking an item in a chest or jumping/galloping/going down a slope on the horse (which I had even after 4.1.1) suddenly went away on its own... (now in those situations the view just shifts back to third person for a sec and then comes back to the right position).

So you're saying with a high enough frame rate the issue wouldn't exist? Is it just a frame rate issue or is there some underlying limitation with these kinds of conversions?

LukeRoss

Hey Justin! The Elden Ring conversion is the worst-case scenario for this problem, because it's only an issue if you play in third person and the frame rate is low. For all my other mods the vast majority of people play in first person (where the camera compensation works perfectly) except for Mafia II where there is no true first person camera, but there the frame rate is high enough to have no artifacts.

As much as I admire your amazing work on these mods Luke, the camera compensation artefacts are a deal breaker for me. I like to play in third person but if I play with the background smooth, the character looks horribly blurred. If I have the character smooth the background jitter makes me nauseated. You suggested that it could be a limitation of the GPU and higher frame rates would fix this. Did I understand that correctly? What I don't understand is why this limitation exists at all. Can I assume that all future mods will also have this issue? I really want to love your mod, but currently I have a better experience in VR playing in normal mode, running ReShade with the Depth3d plugin and using Virtual Desktop (in SBS 3D mode). It's like playing on a massive movie screen in full 3D. You don't get head tracking but the character and background are both smooth as butter when moving the camera. And the resolution feels much higher too.

Thanks for responding Luke. Looks like the error was on my end. I have a USB HOTAS that appears to be interfering with the gamepad controller in Elden Ring. When I run the game with it disconnected, everything works as it should.

LukeRoss

Hi Justin! I don't remap the gamepad in my mod, so I'm not sure what would be messing with it. Does it work correctly if you play in online mode?

ERROR: Mod installation files not found. When unzipping the mod archive, please make sure to overwrite existing files and to use folder names (preserve the zip folder structure).

Not sure if this is something anyone else has come across but I'm having a controller issues when connecting my gamepad to the Quest 2 over Bluetooth. In game the gamepad mapping is all wrong, and pretty much unusable.


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