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Gaming in VR at 60 fps

🕑 Added 2022-12-18 23:01:54 +0000 UTC

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D S

For Luke: Can AER1/4 be enabled? I know you have reasons for not including it, but perhaps for us super-nerds? I've got a date with the Pimax Super and she's really picky about PPD. Thankfully she doesn't care about artifacts.

Matthew Murray

PLEASE PIN THIS POST! I've wasted hours and hours trying to optimize to reduce ghosting and artifacts in Ghosts of Tsushima, all could have been saved if I'd found this post sooner. This is ESSENTIAL information imo. Please make it easier to find 🙏

I currently think "Mono" works best for me, because it is the smoothest experience. In above text "Mono" rendering is not described. I know that my stereoscopic view is 30% of a standard reference. Many older games run on modern computers with a few hundred to a few thousand fps. For example try Quake 2 & do the benchmark on a 3090. Also, the Half-Life 2 mod could run with 3800x3800 pixels & the GPU was basically sleeping with 70Watt power drawn @ 90 Hz.

Would this be interesting stuff ? I for one, would easily invest in 2 graphic cards if it doubled the VR-show and see the best possible . Or is this totally unrelated to what you are doing ??

NVIDEA has some methods for using SL for VR https://www.youtube.com/watch?v=xaGK_ytNQfc and https://developer.nvidia.com/blog/vr-sli-accelerating-opengl-virtual-reality-multi-gpu-rendering/ and https://www.nvidia.com/en-us/geforce/forums/virtual-reality/11/244932/vr-sli-vr-sli-supported-games-list/

Update to using a PCIe 4.0 GPU in a PCIe 3.0 motherboard. Confirmed, my FPS nearly doubled. With the 1080ti, I was getting 30-50fps using low graphics settings. Now with the RTX 4070, I get 60-80FPS. Im happy with the results for the RTX 4070 @ $600, as there are other VR games that I could not push the graphics settings on. Now I can increase textures, without loosing to much FPS. Before, I had to sacrifice quality for performance. Plus, I can hold off and building a new VR system from the ground up. Now I just need to figure out the lockfree_table capacity exceeded and, now I get errors in RealVR64.log stating that there is a missing XR_SPACE_VELOCITY_ANGULAR_VALID_BIT. For now, Im dealing with every 5 minute to 1 hour crashes as I climb past 275 hours riding horses in VR. Giddy up!

Brandon(Post Maester)

HMMM, an interesting experiment! Let us know how it goes :)

Well, after doing some extensive reading. Came to the conclusion and advice per tomshardware, that "Game support for Multi-card SLI or CrossFire setups has basically died." So after reviewing another article by pcguide101, for "Will RTX 30 and 40 Work in PCIe 3.0?".... I purchased a replacement GPU for my 1080ti with an RTX 4070. Even though I'll be running it in PCIe 3.0, it should nearly double my FPS. I used both tomshardware "GPU Benchmarks and Hierarchy 2023: Graphics Cards Ranked" and the pcguide101 article to come to this conclusion. So, for those that need to nearly double their fps, but not ready to spend 1,000 on a video card to replace their 5 year old video card, will hopefully find this info helpful to make a decision.

I have the GTX 1080 Ti and I am still playing (REDACTED) game online using the R.E.A.L VR MOD v5.0.2, as its the only one that supports (REDACTED) game. I get a 'lockfree error' on start up, but I close at a certain point of loading. I play the game using Stereo AER for stereoscopic 3d viewing which provides the depth I need to feel immersed. Granted, it only works on low config, but I get gaming times anywhere from 15 minutes to 3 hours before it crashes the R.E.A.L VR. Easy enough, I re-start the R.E.A.L VR to hook back in and Im on my way. Even on low config, I can see impressive textures and can appreciate the art work that went into the game like the designer clocks and fireplaces. Any ways, I have 176 hours in the game, all using the RDR.Real VR MOD v5.0.2 and I love it! So, dont give up hope, some older systems can still work. For me, playing in pancake /flat-screen feels like my hands are tied behind me back. I only purchased the game and provided support here, because using the R.E.A.L VR MOD, is the only way I want to play the game!

LukeRoss

Mmm... I don't know, it's a pretty underpowered card for AAA VR gaming. Which game would you try on it? Please don't say CP2077 :-)

Trevor Erhes

Do you think gtx1060 can handle it?

Matt Evans

Youre talking about Praydog, and yes they work a little differently. Textures for instance in my opinion dont load quite as efficiently, especially if you have your texture setting lower like 1gb-3gb. He said when he developed the mods he was using a 2080, which seems a little underpowered considering whats being done. I have to assume he doesnt use AER either judging by the smoothness of motion, but I cant figure out how he gets the results he gets on a 2080 without using AER. My guess goes back to how his textures load and the fidelity of them.

Hm, all existing systems.... On my computer with new videoadapter Asus 4090 OC Resident Evil 2 with REFramework + mod with more detailed textures and all settings are maxed - works like a charm. No ghost effect. However FPS are around 40-60 there. But it works like I am phisycally there. So scary and so beautiful. The best game in VR I played (well, except Alyx). Did that guy do it differently?


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