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Development Time - Poll

🕑 Added 2024-10-23 21:51:27 +0000 UTC

Comments

NO1CARES bah

As much as bi monthly sounds better, financial wise is the worst decision. There's a higher chance people won't be subscribed continuously, since for a whole month there would be no content. Fixed monthly like it was until now, with 1 week of extra wait in case of need is the best imo

Jaylo

Bi-Monthly. Lets you really mull the scenes and get the art fine tuned. Rushing an artist can take away from the soul of the game. As well as rushing a scene or not exploring another avenue because release time is next week. Def prefer bi monthly.

Seittitgib

I voted bi monthly because I think being patient and waiting for more makes the release all the more satisfying! But I am worried about patreon retention since I know funding is the most important. What would be best for patreon retention do you think?

Mijo

Even though I would prefer that the "once a month" schedule is retained, the main question deciding my vote would be: do you, the devs, believe the end product would be of superior quality & quantity on a bi-monthly release schedule? Because if you would prefer that one (due to the added commodity as well), then the answer becomes clear, regardless of my personal feelings.

Fuji

I think variable monthly will just be the best, bi-monthly may be too much time between updates to wait and may cause people to drop subscriptions during off-months and resub only for release months, and when the game itself is fully complete you can always go back and add content to older parts of the game

HappyCrab

More time means less stress and pressure on you, which results in content that will meet expectations on both ends!

Lol What

rather have bigger updates longer release time than more updates but smaller updates

George Costanza

Bi-Monthly, only because, thinking of some of the best visual novels I’ve played, they typically run with that schedule or variable


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