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AT:O vs. Oathsworn

🕑 Added 2019-10-06 16:01:01 +0000 UTC
AT:O vs. Oathsworn

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The King of Average

Well that's the idea anyway :) essentially every time you swap weapons you should be able to swap arms/weapons on the mini. I'm getting this and plan on testing it with painted minatures and repeated use. If it works it'll be AMAZING and probably adopted slowly in various other games where it makes sense. The standee version is an incredible deal. It's a huge game (chapter 1 is less than 1/20th of the game) with plenty of very nice HIPS minis for $100 O.o

Oh cool, so Oathsworn is push fit on the fly, so each battle or even during a battle you can easily change the weapon to reflect what they are wielding? Atm I'm thinking of getting Oathsworn standee version + Armory just for the push fit and battle flow!

The King of Average

Ah yeah okay so I as indeed just basing it off of gameplay and not components but you are right that's a difference indeed. The customization in ATO doesn't seem to be something you do often at all, with the main one most likely being scaling some of the enemies. But understand is these are not "push fit" so would need some blue tack (or magnets) to hold well. As for the HIPS vs PVC in AT:O obviously I think the HIPS will look better detail wise, though I'd rank them both as "great" if needed. AT:O sculpt wise has one of my favorite sculpts in a long while with the 4 armed dude that's been pushed back. Man do I love that sculpt. That's what makes minis such a mixed bag. You have the overall design, the theme, and then the actual methods of capturing that (detail level).

I'm surprised you didn't mention armoury + HIPS vs interchangeable parts + PVC/ADS in Oathsworn vs ATO. What do you think of their respective weapon customisation approaches? Is ATO customised on the fly or more like KDM alternatives unless you magnetise?

The King of Average

hehe yeah you have voting powers! Oathsworn is definitely a "tighter package" in terms of mechanics. It's much easier to pick up and play, though AT:O did do a great job with introducing rules as you go which I was thankful for.

My group is mixed as well but since I’m the one fronting the money I will be picking Oathsworn for it’s streamlined mechanics and app driven story plus I know my gf would prefer it. Too many unkowns for me with AT:O in terms of resume, quality and language translations for so much story. I feel Oathsworn is the safer bet with the names involved. I will definitely keep an eye on AT:O when review time comes and wish it great success!

The King of Average

I think that came across because there's simply more stuff in AT:O. It's a larger game with more scope. As a fan of refined and streamline gameplay, that's not always better in every instance :) When talking only about differences though, there's just more stuff to be different with AT:O. At least I hope that's what caused that, but let me know if there's a specific passage that might lean too far that I didn't mean to include. I actually love them both, but they are very different games.

The King of Average

Yeah same for me. I enjoy them both for different reasons (and actually different groups). My son and brother preferred AT:O over Oathsworn but my daughter and wife preferred Oathsworn. My main gaming friend and myself enjoyed both. That just goes to show you how differently they actually play. Only at the highest abstract level are they "similar".

Fantastic comparison King! Thank you for doing this, I greatly appreciate it. This just confirms that each game will scratch a different itch for me and that is exactly what I wanted.

Thanks King for the info! From what I understand (from your text and from what I know) the main difference seems to be that AT:O feels more like a choose-your-story system with different decisions, paths and stories, so more like a book, and Oathsworn is more straightforward with some room to investigate and build your personnal path before the combat like a video game (the cooldown system really has a RPG feel to it, like Dragon Age, World of Warcraft and Baldur's Gate). Of course its more complicated as you lenghtfully explained but thats a general feel that I have. Love that you do this kind of comparisons between games, especially if you were able to test them a lot (relatively speaking). Also, after reading I noticed you seem to lean a little more on Aeon's Trespass in the way you compare the games (not criticizing, just mentionning). Just something I realized πŸ˜› Keep up the good work!

I think that ATO is user friendly but plays better in a team. But for replayability the story system is clearly on the side of ATO. KoA mentionned that in the prelude there was like 20 endings. And since the paths can be chosen by decisions, dices and past consequences, there should have a pool of stories to tell.

Super useful! Does this mean that ATO isn't solo friendly? Thanks for the great overview. Seems like ATO will have more replayability?


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