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This is torture. You're welcome.

🕑 Added 2019-10-11 17:06:23 +0000 UTC
This is torture. You're welcome.
This is torture. You're welcome.

Comments

The King of Average

Thanks Max! The painting videos are certainly interesting. What I will say is I've always done what I wanted. My channel doesn't make a ton of money or anything so chasing views isn't the highest goal. Instead my highest reward is knowing my video was well liked and helpful. And if it actually in some small way helps make a positive impact on the industry? I'm all about that. The problem with painting videos isn't the painting really but the editing. I've not put a ton of thought into this (yet) but I might start painting off camera and see how I feel about it. Miniac once spoke about forcing himself to a schedule for painting, but also just recently showed that in the past years he's only painted a single miniature for himself, instead of for a video. I need to find a "healthy" way to continue and incorporate them for sure. Back when I did them more I'd often feel trapped and would often discuss quitting YouTube - I certainly don't want that! This probably warrants some thought and a Patreon post of it's own :)

Very interesting read. I really like the way Shadowborne Games build their game. They are not only open to suggestions, they want them, seek them and use them to add to their game. If they can keep a global view and still modify small elements in its structure it will come out real nice. Latest update (#6) showed how much they want the expertise of other people to complete the great masterpiece they are doing. So you must be pretty happy to be able to participate in this KoA, right? You might not be used to this kind of valorisation (for lack of a better word) but credit where its due, your opinion and the way you analyze miniatures, board games and ks campaigns are well regarded and recognized by some in the business (Archon, and Shadowborne Games for example). I'm happy to see you invested in this, and I look forward to the result of your torture (I knew the rats on her would be a pain!) and the other ones you keep aside till you have time to show them one day. That brings me to a concern. With your channel doing better and better with the KS campaigns and with the unboxing videos, will you still have time to do painting videos? There are many KS rewards coming, and many more campaigns to come, and I know an unboxing video is way less work than a painting one (research, painting, editing) and usually has more views. Thoughts? Keep up the great work King!

The King of Average

Thanks Brian for the compliment :D As for my critiques - they are actually fantastic with that. I had a nice in-depth discussion with Jamie their game developer going point by point on them - and he's the one that started that conversation! While I never try to be mean or cruel, having something negative said about something you create can be rough (I get it with my channel sometimes so I can understand that). He was super great about it all and we discussed his lines of thought as well as mine :) In the end, regardless of what the choose with the bases, it only ever affects large base miniatures which is what? 20-30% of the game as far as I can tell? It comes up when you move them onto characters (so they are pushed away) or when you want to move up to them. It's certainly not the worst thing in the world, but was an oddity I noticed. A rule statement can solve the ambiguity easy enough. Something like "if any portion of a hex is covered that space cannot contain a miniature or terrain piece." It then leaves the kind of odd space between you, but at least the rules then support it so there's no need to make a call on it.

The Broodmother is really coming along nicely. Can't wait to see the final product! I'm happy Shadowborne Games made those changes. I was worried about their KS campaign stalling with still so much time left in it. The Daily Unlock is just brilliant:-) I do hope they take a look at your other suggestion of changing the boss battles so that the bosses completely fit on their locations. Maybe a hex miniature base for the bosses? Not sure how big of a possible headache the current design will be or if it's something we just get used to.


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