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Vanilla RTX v1.20 (Trails & Tales)

🕑 Added 2023-05-16 15:31:22 +0000 UTC
Vanilla RTX v1.20 (Trails & Tales)
Vanilla RTX v1.20 (Trails & Tales)
Vanilla RTX v1.20 (Trails & Tales)
Vanilla RTX v1.20 (Trails & Tales)
Vanilla RTX v1.20 (Trails & Tales)
Vanilla RTX v1.20 (Trails & Tales)

Comments

CubeIR

Hi, I checked cauldrons, apparently water texture is mixed with lava in cauldrons & when filling it potions, lava texture is displayed only momentarily. After digging a little deeper, I understood that both are a game-related issue. This was evident from that fact that even without Vanilla RTX, this issue is present on the stock/unmodified game.

Mordred

i think i found a small bug: the water filled cauldron looks like it's filled with lava (without the glowing effect). Or is it a design choice?

CubeIR

Hi, that's a known issue with the way game handles hand rendering where your hand appears to be affected by FoV settings, I suggest that you lower your FoV to somewhere between 60-70 to minimize this effect.

Dave

Is there a way to fix the FOV issue where it zooms really far out in the game with the resource pack enabled?

CubeIR

Yes, this helps narrow down the issue, I can better understand what's causing it to fix it.

Lonelyhousecat

Actually now that I think about it. My friend uses no packs and has the same issue. Though we both have the patches downloaded from past posts downloaded.

Lonelyhousecat

I am. Should I try disabling other ones to solve this?

CubeIR

Hi, I'm unable to reproduce this issue, are you using any other packs alongside Vanilla RTX?

Lonelyhousecat

i noticed 2 issued today for the new update where llamas arent able to be seen. same goes for the boars in the nether. is there a patch for this?

CubeIR

Hi, could you message me on Discord? there you can share screenshots with me and we can fix it efficiently. Xubeir#3036 If you can't, could you explain the exact steps you went through?

Okapi

I'm having trouble getting this to work, my drivers and everything are updated but the raytracing option is still greyed out.

CubeIR

Hi, It's alright, this is a common question, this post on the discord explains it: https://discord.com/channels/721377277480402985/1045014388035309578/1045014388035309578 Or here's a comparison gif: https://media.discordapp.net/attachments/1045014388035309578/1045014388706390176/Compare_animated.gif You're right, Vanilla RTX uses heightmaps, which later the game uses to generate normal maps that emboss and deboss certain pixels depending on height differences, while Vanilla RTX Normals is defining curvature on the surface per pixel, which one might say is more standard. If you have more questions, feel free to ask.

CubeIR

Only one can be used at a time, each provide different looks.

Austin

Should I be using both of them at the same time?

Austin

This may be a dumb question, but what is the difference between the RTX Normals mcpack and the other one that is just "Vanilla RTX mcpack"? I notice when I use "normals" the blocks aren't embossed but using the other one, everything looks to be embossed and genuinely looks better. (IMO) Thanks dude, love the work you're doing!


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